Skip to content

Actions: klukaszek/SDL

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
57 workflow runs
57 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Feat: Got BlitCube example working
Build (All) #57: Commit b163b40 pushed by klukaszek
January 10, 2025 10:41 11m 31s main
January 10, 2025 10:41 11m 31s
Feat: Added stencil reference adjustment
Build (All) #56: Commit 7fe0119 pushed by klukaszek
January 10, 2025 09:36 11m 38s main
January 10, 2025 09:36 11m 38s
Refactored several calls to SDL_malloc to SDL_stack_alloc if data is …
Build (All) #55: Commit 16b9241 pushed by klukaszek
January 9, 2025 23:13 11m 36s main
January 9, 2025 23:13 11m 36s
Made more progess on 2D texture array blitting. Now I need to investi…
Build (All) #54: Commit 951bce5 pushed by klukaszek
January 9, 2025 22:10 11m 40s main
January 9, 2025 22:10 11m 40s
Refactored to use SDL_GPU_BlitCommon instead of writing my own WebGPU…
Build (All) #53: Commit dedcbf4 pushed by klukaszek
January 9, 2025 14:25 15m 6s main
January 9, 2025 14:25 15m 6s
Refactored to use SDL_GPU_BlitCommon instead of writing my own WebGPU…
Build (All) #52: Commit 1148787 pushed by klukaszek
January 9, 2025 14:24 11m 23s main
January 9, 2025 14:24 11m 23s
Implemented a blitting pipeline for WebGPU since there is no blit fun…
Build (All) #51: Commit 7551f65 pushed by klukaszek
January 8, 2025 12:32 11m 25s main
January 8, 2025 12:32 11m 25s
Trying to get array layers working for 3D textures since WebGPU only …
Build (All) #50: Commit 53a28ee pushed by klukaszek
January 7, 2025 02:48 11m 42s main
January 7, 2025 02:48 11m 42s
Pushing for web test
Build (All) #49: Commit 09eab3d pushed by klukaszek
December 29, 2024 07:04 11m 19s main
December 29, 2024 07:04 11m 19s
Pushing for web test
Build (All) #48: Commit e157017 pushed by klukaszek
December 29, 2024 05:49 11m 20s main
December 29, 2024 05:49 11m 20s
Implemented simple miscellaneous functions to knock them off of the c…
Build (All) #47: Commit 4a57d3a pushed by klukaszek
December 28, 2024 15:03 11m 21s main
December 28, 2024 15:03 11m 21s
Working on getting WebGPU_Blit() ready for implementation by solving …
Build (All) #46: Commit c1fa6b7 pushed by klukaszek
December 28, 2024 14:17 11m 23s main
December 28, 2024 14:17 11m 23s
PushVertexUniformData() and PushFragmentUniformData() no longer cause…
Build (All) #45: Commit d1658e3 pushed by klukaszek
December 27, 2024 15:45 11m 17s main
December 27, 2024 15:45 11m 17s
Refactored buffer and texture data structures to be more simple as th…
Build (All) #44: Commit 4110eb5 pushed by klukaszek
December 27, 2024 07:06 11m 36s main
December 27, 2024 07:06 11m 36s
Updated checklist
Build (All) #43: Commit 018da33 pushed by klukaszek
December 27, 2024 06:51 12m 53s main
December 27, 2024 06:51 12m 53s
Refactored buffer and texture data structures to be more simple as th…
Build (All) #42: Commit d5ac1ee pushed by klukaszek
December 27, 2024 06:48 10m 44s main
December 27, 2024 06:48 10m 44s
Cleaned up logging in preparation for managing Uniform Buffers.
Build (All) #41: Commit cf6d3ac pushed by klukaszek
December 21, 2024 03:54 10m 53s main
December 21, 2024 03:54 10m 53s
Working on a solution for uniform functions in SDL3. WebGPU BindGroup…
Build (All) #40: Commit f249294 pushed by klukaszek
December 17, 2024 09:55 10m 44s main
December 17, 2024 09:55 10m 44s
Began work on PushVertexUniformData. Investigated bug where certain G…
Build (All) #39: Commit c98ff27 pushed by klukaszek
December 16, 2024 10:35 11m 44s main
December 16, 2024 10:35 11m 44s
Got Point, Linear, and Aniso samplers working with Clamp and Repeat
Build (All) #38: Commit e64c553 pushed by klukaszek
November 20, 2024 07:49 10m 52s main
November 20, 2024 07:49 10m 52s
Nuked my repo due to it being 600 commits ahead of upstream even thou…
Build (All) #37: Commit 66de5f2 pushed by klukaszek
November 17, 2024 11:14 2m 6s main
November 17, 2024 11:14 2m 6s
joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat
Build (All) #36: Commit 0f9e551 pushed by klukaszek
November 17, 2024 11:08 12m 2s main
November 17, 2024 11:08 12m 2s
Rebased with upstream
Build (All) #35: Commit 96f0d8e pushed by klukaszek
November 17, 2024 11:05 1m 58s main
November 17, 2024 11:05 1m 58s
Continued working on BindGroup cycling when necessary. Samplers are v…
Build (All) #34: Commit 1adb105 pushed by klukaszek
November 7, 2024 13:14 10m 44s main
November 7, 2024 13:14 10m 44s
Fixed texture artifacting bug
Build (All) #33: Commit 94ae9d9 pushed by klukaszek
November 6, 2024 10:02 11m 14s main
November 6, 2024 10:02 11m 14s