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Got textures working but there seems to be some bugged pixels.
Build (All) #32: Commit 3b0a620 pushed by klukaszek
October 26, 2024 08:41 10m 26s main
October 26, 2024 08:41 10m 26s
Got BindGroups working without throwing any errors. Unfortunately the…
Build (All) #31: Commit d0ac6f1 pushed by klukaszek
October 24, 2024 11:20 10m 34s main
October 24, 2024 11:20 10m 34s
Implemented non asynchronous buffer writing by spoofing the mapping p…
Build (All) #30: Commit 7bb2dc4 pushed by klukaszek
October 24, 2024 06:25 6m 46s main
October 24, 2024 06:25 6m 46s
Got BindGroupEntries building correctly, now just need to conver thes…
Build (All) #29: Commit 8d585cd pushed by klukaszek
October 23, 2024 10:25 6m 28s main
October 23, 2024 10:25 6m 28s
Continued working on a BindGroup solution for when we bind bindings f…
Build (All) #28: Commit 857dc8c pushed by klukaszek
October 22, 2024 12:02 7m 7s main
October 22, 2024 12:02 7m 7s
Reworking BindGroupLayout and BindGroup management so that we can fin…
Build (All) #27: Commit 207b304 pushed by klukaszek
October 20, 2024 10:47 6m 56s main
October 20, 2024 10:47 6m 56s
Updated texture and buffer management to properly pass around contain…
Build (All) #26: Commit ad9271a pushed by klukaszek
October 17, 2024 08:52 6m 37s main
October 17, 2024 08:52 6m 37s
Updated texture and buffer management to properly pass around contain…
Build (All) #25: Commit 236cc5a pushed by klukaszek
October 17, 2024 08:22 7m 1s main
October 17, 2024 08:22 7m 1s
Added CreateSampler, and SetBufferName
Build (All) #24: Commit 960c8dc pushed by klukaszek
October 17, 2024 07:54 6m 32s main
October 17, 2024 07:54 6m 32s
Got simple instancing working. No indirect yet.
Build (All) #23: Commit 147874d pushed by klukaszek
October 11, 2024 09:34 6m 39s main
October 11, 2024 09:34 6m 39s
Working on getting Stencils and Textures working properly...
Build (All) #22: Commit 2948d4b pushed by klukaszek
October 10, 2024 09:27 10m 51s main
October 10, 2024 09:27 10m 51s
Got vertex buffers working with Render Pipelines. Updated SetViewport…
Build (All) #21: Commit 4e48aaf pushed by klukaszek
October 9, 2024 11:53 10m 37s main
October 9, 2024 11:53 10m 37s
Solved some local issues with buffers management.
Build (All) #20: Commit ad8c9e9 pushed by klukaszek
October 7, 2024 08:27 10m 43s main
October 7, 2024 08:27 10m 43s
Trying to solve buffer issue on github pages.
Build (All) #19: Commit b482b8c pushed by klukaszek
October 7, 2024 06:52 10m 40s main
October 7, 2024 06:52 10m 40s
There seems to be a bug with wgpuCommandEncoderCopyBufferToBuffer() w…
Build (All) #18: Commit 28547bf pushed by klukaszek
October 6, 2024 09:53 10m 52s main
October 6, 2024 09:53 10m 52s
Got reading and writing to WGPUBuffers working properly using buffer …
Build (All) #17: Commit cd77cc6 pushed by klukaszek
October 6, 2024 09:10 10m 37s main
October 6, 2024 09:10 10m 37s
Got reading and writing to WGPUBuffers working properly using buffer …
Build (All) #16: Commit 4462d7c pushed by klukaszek
October 6, 2024 08:51 10m 24s main
October 6, 2024 08:51 10m 24s
Getting buffers and transfer buffers working. Currently maps properly…
Build (All) #15: Commit 0a35166 pushed by klukaszek
October 5, 2024 09:31 10m 38s main
October 5, 2024 09:31 10m 38s
Worked on implementing PipelineLayout generation from SDL_GPUGraphics…
Build (All) #14: Commit 7ef6aac pushed by klukaszek
October 2, 2024 06:22 10m 30s main
October 2, 2024 06:22 10m 30s
Removed spv->wgsl shader cross-compilation from here and moved it to …
Build (All) #13: Commit 4da437f pushed by klukaszek
October 2, 2024 03:20 10m 36s main
October 2, 2024 03:20 10m 36s
Removed printing of WGSL.
Build (All) #12: Commit 5f9d4b6 pushed by klukaszek
October 1, 2024 10:25 10m 34s main
October 1, 2024 10:25 10m 34s
Moved SPIR-V cross-compilation over to SDL shadercross. Tested loadin…
Build (All) #11: Commit 58bd143 pushed by klukaszek
October 1, 2024 09:41 10m 33s main
October 1, 2024 09:41 10m 33s
Removed SPIRV-Cross dependency.
Build (All) #10: Commit 28177df pushed by klukaszek
October 1, 2024 04:43 13m 6s main
October 1, 2024 04:43 13m 6s
Removed spv->wgsl shader cross-compilation from here and moved it to …
Build (All) #9: Commit 50a72ef pushed by klukaszek
October 1, 2024 04:41 10m 44s main
October 1, 2024 04:41 10m 44s
Fixed scissors breaking when they didn't fit the render target.
Build (All) #8: Commit 94a82fe pushed by klukaszek
September 28, 2024 12:35 1m 8s main
September 28, 2024 12:35 1m 8s