Inflate, Nudget, Draw Pinch, Snake Hook, Clay Strip, Smooth, Crease, Clay, Grab, Flatten, Rotate, Thumb
Automatical subdivison of mesh surfaces to support higher level of detail
Optimize mesh topology for more vertices at high curvature regions and fewer vertices at more flat regions.
Calculate Union, Difference or Subtraction of two meshes
- Qt5
- A few more demo clips