Computer vision, Computer Graphics. Specialized in technologies for digital humans, from 3D avatar estimation to motion capture
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digital_sculpting
digital_sculpting PublicAn open source digital suclpting application that provides artists with many types of digital brush, dynamic topology and meshing tools
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multiview_motion_capture
multiview_motion_capture PublicA prototype implementation in python of the paper "Cross-View Tracking for Multi-Human 3D Pose Estimation at over 100 FPS ", with inverse kinematics and bone length optimziation
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crack_segmentation
crack_segmentation PublicThis repository contains code and dataset for the task crack segmentation using two architectures UNet_VGG16, UNet_Resnet and DenseNet-Tiramusu
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temporal_inverse_kinematics
temporal_inverse_kinematics Publica learning-based human inverse kinemtics. A graph convolution network is constructed to predict SMPLx joint angles from a tepmoral sequence of relative 3d poses in COCO format.
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