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refactor: intersection module (autowarefoundation#391)
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Signed-off-by: Mamoru Sobue <mamoru.sobue@tier4.jp>
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soblin authored Jun 12, 2023
1 parent 6127943 commit a27a36e
Showing 1 changed file with 8 additions and 9 deletions.
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ros__parameters:
intersection:
common:
detection_area_margin: 0.5 # [m]
detection_area_right_margin: 0.5 # [m]
detection_area_left_margin: 0.5 # [m]
detection_area_length: 200.0 # [m]
detection_area_angle_threshold: 0.785 # [rad]
attention_area_margin: 0.5 # [m]
attention_area_length: 200.0 # [m]
attention_area_angle_threshold: 0.785 # [rad]
stop_line_margin: 3.0
intersection_velocity: 2.778 # 2.778m/s = 10.0km/h
intersection_max_accel: 0.5 # m/ss
stop_overshoot_margin: 0.5 # [m] overshoot margin for stuck, collision detection
use_intersection_area: false
path_interpolation_ds: 0.1 # [m]

stuck_vehicle:
use_stuck_stopline: false # stopline generate before the intersection lanelet when is_stuck
stuck_vehicle_detect_dist: 3.0 # this should be the length between cars when they are stopped. The actual stuck vehicle detection length will be this value + vehicle_length.
stuck_vehicle_ignore_dist: 10.0 # obstacle stop max distance(5.0m) + stuck vehicle size / 2 (0.0m-)
stuck_vehicle_vel_thr: 0.833 # 0.833m/s = 3.0km/h
stuck_vehicle_detect_dist: 3.0 # this should be the length between cars when they are stopped. The actual stuck vehicle detection length will be this value + vehicle_length.
enable_front_car_decel_prediction: false # By default this feature is disabled
assumed_front_car_decel: 1.0 # [m/ss] the expected deceleration of front car when front car as well as ego are turning
# enable_front_car_decel_prediction: false # By default this feature is disabled
# assumed_front_car_decel: 1.0 # [m/ss] the expected deceleration of front car when front car as well as ego are turning

collision_detection:
state_transit_margin_time: 1.0
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occlusion:
enable: false
occlusion_detection_area_length: 70.0 # [m]
occlusion_attention_area_length: 70.0 # [m]
enable_creeping: false # flag to use the creep velocity when reaching occlusion limit stop line
occlusion_creep_velocity: 0.8333 # the creep velocity to occlusion limit stop line
peeking_offset: -0.5 # [m] offset for peeking into detection area
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