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Releases: jackTabsCode/asphalt

v0.8.3

26 Dec 08:19
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v0.8.2

19 Nov 02:02
18adfd6
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  • Asphalt now naively retries uploads that are rate limited.
  • Due to multiple image-related dependency upgrades, some decals may be re-uploaded as their output will have changed.

v0.8.1

06 Aug 01:32
d3e1b07
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  • "Existing" asset entries specified in your config file no longer need to contain the asset directory. Thanks to @jackTabsCode in 764a345
    • For example, if your asset directory is assets/cloud and have an existing asset entry like "assets/cloud/audio/stab/flesh.ogg" = { id = 12345 }, it can be replaced with "audio/stab/flesh.ogg" = { id = 12345 }.
  • Asphalt's code generation implementation has been unified. There may be differences between generation since the last version, but none should be breaking. Thanks to @paradoxuum in #76

Full Changelog: v0.8.0...v0.8.1

v0.8.0

01 Jul 03:03
1892d38
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  • Sync targets by @paradoxuum in #64
    • Please have a look at the README under asphalt sync for information on this new feature!
  • Removed .lua codegen support by @jackTabsCode in 95bfcdc. .luau files are now generated, and the luau setting will not do anything anymore.

Full Changelog: v0.7.2...v0.8.0

v0.7.2

16 Jun 02:51
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A new configuration option exclude_assets is available to skip processing files in the sync command. This option takes an array of glob patterns. Any files that match this glob will be completely skipped.

v0.7.1

07 Jun 02:41
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The cookie for uploading animations will now be automatically detected from your Roblox Studio installation, if available.

v0.7.0

06 Jun 23:10
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  • Animations are now supported! Please read the documentation to see how to sync them.
  • Improved verbosity of the output.

v0.6.3

05 Jun 00:19
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Fixes an issue where errors caught during the sync process would not show their cause.

v0.6.2

03 Jun 20:14
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Minor release that allows customizing logging with the -v flag.

v0.6.1

28 May 16:55
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New command: asphalt init! Getting started with Asphalt has never been easier.