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Attribute nodes are expected to be named "Attr" in the MatDef connections. #339

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neph1 opened this issue May 22, 2022 · 0 comments
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neph1 commented May 22, 2022

Currently when you add an Attribute (which is called "Attribute" in the MatDef) and reload the shader you're treated with an ugly error dialog.

@neph1 neph1 changed the title Attribute nodes are expected to be named "Attr" in the MatDef. Attribute nodes are expected to be named "Attr" in the MatDef connections. May 22, 2022
neph1 added a commit that referenced this issue Sep 12, 2022
* Immediate updates
AssetManager static hack to load textures in preview...

* Previews for all matparams(?)
Updatable floats and colors

* Previews for all matparams(?)
Updatable floats and colors
(SDK Core project)

* Rich editors for colors, texture and float nodes. Simple editors for vecs and bools.

* Revert "Merge branch 'master' into previews_for_matparams"

This reverts commit 2d4920e, reversing
changes made to bed7dea.

* Merge branch 'master' into HEAD

# Conflicts:
#	jme3-core/src/com/jme3/gde/core/editor/nodes/NodePanel.java

* fixing disastreous merge commit

* one more file

* mending

* mending

* sorting for shadernodeblock. inclusive?

* live updates for backpanel

* clean up

* fixes #339 Attribute nodes are expected to be named "Attr"

* fixes #335 properly. better sorting and sorting on new mapping

* Revert "Immediate updates AssetManager static hack to load textures in preview..."

This reverts commit d08c87f.

* Clean up and documentation

* Reverted some unnecessary changes

* fixing line endings

* fixing line endings

* line endings
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