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Use 2× multisample antialiasing by default #489

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Commits on Mar 14, 2021

  1. Use 2× multisample antialiasing by default

    Given the low shader complexity and polygon counts, this should be
    safe to enable by default, even on integrated graphics.
    
    This change applies to both the OpenGL 1 and OpenGL 2 renderers.
    Calinou committed Mar 14, 2021
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