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fix(ios): Keyboard - Check if UIApplicationDelegate responds to window selector before calling it #1032

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Jun 10, 2022
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7 changes: 6 additions & 1 deletion keyboard/ios/Plugin/Keyboard.m
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,12 @@ - (void)_updateFrame
_paddingBottom = _paddingBottom + 20;
}
CGRect f, wf = CGRectZero;
UIWindow * window = [[[UIApplication sharedApplication] delegate] window];
UIWindow * window = nil;

if ([[[UIApplication sharedApplication] delegate] respondsToSelector:@selector(window)]) {
window = [[[UIApplication sharedApplication] delegate] window];
}

if (!window) {
if (@available(iOS 13.0, *)) {
UIScene *scene = [UIApplication sharedApplication].connectedScenes.allObjects.firstObject;
Expand Down