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Compat: refactor setBindGroup for 0 storage buffers in frag stage. (#…
…4125) Most of these tests didn't seem to require storage buffers to test what they were testing so I switched them to uniform buffers. One of them used both storage and uniform buffers so I added more subcases so that it tests with both storage buffers and uniform buffers in compute stage only (this is for devices that don't support storage buffers in fragment stage). Then both compute+fragment stages like it was, but this case is skipped if there are no storage buffers in fragment shaders. I also added a case were it uses 2 uniform buffers. It's not clear what it's testing needs to buffers to be of different types.
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