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Fix internal shader error reporting #51557

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@Chaosus Chaosus commented Aug 12, 2021

Continuation of #51548, as @akien-mga stated the error should be generated if the shader is internal. I've added few methods to RenderingServer to handle that.

@Chaosus Chaosus requested review from a team as code owners August 12, 2021 10:38
@Chaosus Chaosus added this to the 4.0 milestone Aug 12, 2021
@Chaosus Chaosus force-pushed the shader_report_error branch from 2a68a6a to 76d8d0a Compare August 12, 2021 11:15
@Chaosus Chaosus force-pushed the shader_report_error branch from 76d8d0a to fb58a4c Compare August 12, 2021 12:00
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Chaosus commented Aug 16, 2021

I don't think it's good PR now - I have another idea of how to preserve that error...

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