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Removes an internal error report if shader fails compile #51548
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Thanks! |
Does it still report shader errors properly when running directly without the editor? |
Hmm, I think not these errors, just errors made by the user in the shader itself. |
If we make errors in the Godot's own shader code, we still need to have a way to catch them. |
Then I guess we should catch them using conditions like |
Or pass a boolean indicates that this shader is created by the user and not by the engine... |
Yeah that might be the better option. The |
Ok, I will try to make a pull request for this |
I don't think the user should need to know where in the code internals failed if the shader contains errors:
Note: in the 3.x it does not report it either