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Cherry-picks for the 3.x branch (future 3.4) - 9th batch #50202
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(cherry picked from commit 525ad7c)
Vector handles this silently by returning -1, and we should do the same here. Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0, while `find()` is expected to always work (if the parameters are invalid then it doesn't find anything, so -1). Fixup to godotengine#49925. (cherry picked from commit 7b7ccf2)
Fixes godotengine#36670. (cherry picked from commit d41f4ac)
(cherry picked from commit bdca0da)
(cherry picked from commit 8270e10)
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. (cherry picked from commit 40a594c)
(cherry picked from commit 4da4514)
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float. (cherry picked from commit c6f28ed)
(cherry picked from commit 3604470)
…code (cherry picked from commit 721b3d5)
(cherry picked from commit d237f7d)
(cherry picked from commit 61ee51d)
(cherry picked from commit 3f95bbe)
… size of its children (cherry picked from commit e4d56e4)
(cherry picked from commit 5e593dd)
Would cause memory leak when the context was `start`ed but not `finish`ed. (cherry picked from commit a28d25c)
(cherry picked from commit 9698486)
Fix more cases of node path needing an update when nodes are renamed or moved in the editor. Built-in node properties: Before, node paths were checked only for script export variables. Now all properties are checked from the node, which includes built-in node properties. Allows proper node path updates for nodes like remote transform, physics joints, etc. Arrays and dictionaries: Node paths nested in array and dictionary properties are now also updated in the editor. Also update the documentation to be clear about node path update in the editor and at runtime. Co-authored-by: latorril <latorril@gmail.com> (cherry picked from commit 3e4e530)
Added r_ prefix for reference arguments that can be modified. (cherry picked from commit 62ce81e)
This is already allowed when using cinematic preview, but not when previewing a Camera3D the usual way. Many operations from the View menu still work while previewing a camera, such as switching between debug draw modes and toggling information panes. (cherry picked from commit fab3d13)
(cherry picked from commit 257a8a3)
(cherry picked from commit 4a26e61)
(cherry picked from commit 23e1520)
(cherry picked from commit 119a59f)
(cherry picked from commit eca4d2f)
(cherry picked from commit efef236)
(cherry picked from commit 78f5569)
(cherry picked from commit 5aa88af)
This should make troubleshooting easier. (cherry picked from commit 58455b1)
aaronfranke
reviewed
Jul 20, 2021
extension_guess["gltf"] = tree->get_icon("PackedScene", "EditorIcons"); | ||
extension_guess["glb"] = tree->get_icon("PackedScene", "EditorIcons"); | ||
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extension_guess["gdshader"] = tree->get_icon("Shader", "EditorIcons"); |
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