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Sprite shake when camera2d follow the character #78050
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Have you tried using Also have you set |
This is likely not a bug, see #73347 and godotengine/godot-proposals#6389. @Pnsadeghy Please upload a minimal reproduction project to make this easier to troubleshoot. |
Closing due to lack of response, if you provide more information or an MRP this can be reopened |
I enabled this in 42d4022 based on the assumption it was the same as a Godot 3 setting mentioned in an article, but it seems to be causing the sprite to have a shake effect when the camera is added. Disabling it gets rid of the shake and produces smooth camera/player sprite movement [A Godot GitHub issue response] by @WhalesState pointed me in this direction [1]: godotengine/godot#78050 (comment)
I enabled this in 42d4022 based on the assumption it was the same as a Godot 3 setting mentioned in an article, but it seems to be causing the sprite to have a shake effect when the camera is added. Disabling it gets rid of the shake and produces smooth camera/player sprite movement [A Godot GitHub issue response] by @WhalesState pointed me in this direction [1]: godotengine/godot#78050 (comment)
I enabled this in 42d4022 based on the assumption it was the same as a Godot 3 setting mentioned in an article, but it seems to be causing the sprite to have a shake effect when the camera is added. Disabling it gets rid of the shake and produces smooth camera/player sprite movement [A Godot GitHub issue response] by @WhalesState pointed me in this direction [1]: godotengine/godot#78050 (comment)
Godot version
4.0.3
System information
Windows 11
Issue description
I follow my character with Camera 2D and I activate position smoothing on camera.
When Camera follow the character, Character sprite shaking.
Event without smoothing, this will happen.
This is my camera code:
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