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In @theshaggydev's "Configuring your Godot project for pixel art" [video][1] and [article][2], pixel snapping is enabled. The exact setting used there isn't available in Godot 4, but I believe these settings - or at least the vertices one - are at least roughly equivalent. I may revert these settings if I notice weird behaviour when building the game [1]: https://www.youtube.com/watch?v=Nsj5SGEUZhU&t=155s [2]: https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/#pixel-snap
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