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BMP loader fails to import images #30629
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Managed to fix importing godot/modules/bmp/image_loader_bmp.cpp Lines 241 to 246 in 4e5310c
Even if these get resolved, 16-bit is also not supported by the loader. |
Calinou
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Aug 18, 2020
This closes godotengine#32166 and closes godotengine#30629.
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Oct 19, 2020
This closes godotengine#32166 and closes godotengine#30629.
huhund
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Nov 10, 2020
This closes godotengine#32166 and closes godotengine#30629. (cherry picked from commit 40485e2)
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Godot version: Git 22c843b
OS/device including version: Fedora 30, GIMP 2.10.12, ImageMagick 6.9.10 (used for BMP conversion)
Issue description: The BMP loader fails to load images saved from GIMP and ImageMagick:
The exact file formats as described by the
file
command are:Steps to reproduce: Load a BMP file and try to use it as a Sprite texture.
Minimal reproduction project: test_image_formats.zip
The text was updated successfully, but these errors were encountered: