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Merge pull request #74 from BastiaanOlij/update_3.2_20200602
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Bringing the 3.2 branch in line with Godot 3.2
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BastiaanOlij authored Jun 11, 2020
2 parents ddf67cc + 2b53352 commit f212219
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13 changes: 13 additions & 0 deletions README.md
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> `NativeScript` uses GDNative to implement scripts backed by native code.
- [**Branches**](#branches)
- [**Getting Started**](#getting-started)
- [**FAQ**](#faq)

## Branches

We maintain branches on this repo that relate directly to the main builds of Godot.
Make sure you use the correct branch for the version of Godot you are using!

| Branch | Version of Godot |
| --- | --- |
| [master](https://github.com/GodotNativeTools/godot_headers) | Godot master |
| [3.2](https://github.com/GodotNativeTools/godot_headers/tree/3.2) | Godot 3.2.x |
| [3.1](https://github.com/GodotNativeTools/godot_headers/tree/3.1) | Godot 3.1.x |
| [3.0](https://github.com/GodotNativeTools/godot_headers/tree/3.0) | Godot 3.0.x |

## Getting Started

| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
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