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Merge pull request #59 from Calinou/readme-remove-godot-3.0-question
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Remove question about NativeScripts being in Godot 3.0
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karroffel authored Nov 29, 2019
2 parents 4fa11f8 + 83c651a commit 5713814
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4 changes: 0 additions & 4 deletions README.md
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Expand Up @@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug
symbols, and then you can use your debugger as usual.

**Are NativeScripts in Godot 3.0?**

They are! 🎉

**Can you use one GDNativeLibrary for all NativeScripts?**

You can! ✨
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