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Remove question about NativeScripts being in Godot 3.0
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Godot 3.0 has been out for a while, no need to include it
in the FAQ anymore :)
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Calinou committed Nov 3, 2019
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Expand Up @@ -223,10 +223,6 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug
symbols, and then you can use your debugger as usual.

**Are NativeScripts in Godot 3.0?**

They are! 🎉

**Can you use one GDNativeLibrary for all NativeScripts?**

You can! ✨
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