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support push constants on metal #2258
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This needs to be a tiny bit more complex.
The way it's supposed to work is if you have
[u8; max_push_constants]
array on the command encoder.set_push_constants
would just overwrite some of these bytes, but the shaders would see as much asPipelineLayout
have declared.E.g. user could 0..4 with one
set_push_constants
and 4..8 with another call, and the shader needs to see all of them.