Split the tracker into stateful/stateless to reduce the overhead #1417
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Connections
Implements #1413 (comment)
Reduces the overhead for resource tracking in the Animometer benchmark by up to 50%.
Description
We used to use the full tracker set on the usage scopes associated with compute/render passes. A resource tracker has 2 responsibilities: ensuring the resource is held alive, and validating and recording the state transitions. This PR exploits the fact that the latter responsibility is only applicable for buffers and textures. So doing all the lifetime tracking for a pass is a waste: we can instead just attach the lifetimes to the parent command buffer, straight.
In the Animometer benchmark, there is one large buffer, and thousands of bind groups pointing to different offsets into it. The old code would fill up the pass tracker with those bind groups, and then merge it into the command buffer tracker. The new code would just fill up the command buffer tracker instead. Since there is only one buffer, the pass tracking becomes much lighter.
Testing
Untested. It would be nice to have some benchmarks here, possibly after #1397 ?