Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Light: update calls to use sdf::Errors parameters #1154

Merged
merged 6 commits into from
Mar 28, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions include/sdf/Light.hh
Original file line number Diff line number Diff line change
Expand Up @@ -291,6 +291,14 @@ namespace sdf
/// \return SDF element pointer with updated light values.
public: sdf::ElementPtr ToElement() const;

/// \brief Create and return an SDF element filled with data from this
/// light object.
/// Note that parameter passing functionality is not captured with this
/// function.
/// \param[out] _errors Vector of errors.
/// \return SDF element pointer with updated light values.
public: sdf::ElementPtr ToElement(sdf::Errors &_errors) const;

/// \brief Allow Link::SetPoseRelativeToGraph or World::Load to call
/// SetXmlParentName and SetPoseRelativeToGraph,
/// but Link::SetPoseRelativeToGraph is a private function, so we need
Expand Down
109 changes: 62 additions & 47 deletions src/Light.cc
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ Errors Light::Load(ElementPtr _sdf)
return errors;
}

std::string typeString = _sdf->Get<std::string>("type",
std::string typeString = _sdf->Get<std::string>(errors, "type",
std::string("point")).first;
if (typeString == "point")
this->dataPtr->type = LightType::POINT;
Expand Down Expand Up @@ -148,52 +148,52 @@ Errors Light::Load(ElementPtr _sdf)
// Load the pose. Ignore the return value since the light pose is optional.
loadPose(_sdf, this->dataPtr->pose, this->dataPtr->poseRelativeTo);

this->dataPtr->isLightOn = _sdf->Get<bool>("light_on",
this->dataPtr->isLightOn = _sdf->Get<bool>(errors, "light_on",
this->dataPtr->isLightOn).first;

this->dataPtr->visualize = _sdf->Get<bool>("visualize",
this->dataPtr->visualize = _sdf->Get<bool>(errors, "visualize",
this->dataPtr->visualize).first;

this->dataPtr->castShadows = _sdf->Get<bool>("cast_shadows",
this->dataPtr->castShadows = _sdf->Get<bool>(errors, "cast_shadows",
this->dataPtr->castShadows).first;

this->dataPtr->intensity = _sdf->Get<double>("intensity",
this->dataPtr->intensity = _sdf->Get<double>(errors, "intensity",
this->dataPtr->intensity).first;

this->dataPtr->diffuse = _sdf->Get<gz::math::Color>("diffuse",
this->dataPtr->diffuse = _sdf->Get<gz::math::Color>(errors, "diffuse",
this->dataPtr->diffuse).first;

this->dataPtr->specular = _sdf->Get<gz::math::Color>("specular",
this->dataPtr->specular = _sdf->Get<gz::math::Color>(errors, "specular",
this->dataPtr->specular).first;

sdf::ElementPtr attenuationElem = _sdf->GetElement("attenuation");
sdf::ElementPtr attenuationElem = _sdf->GetElement("attenuation", errors);
if (attenuationElem)
{
std::pair<double, bool> doubleValue = attenuationElem->Get<double>(
"range", this->dataPtr->attenuationRange);
errors, "range", this->dataPtr->attenuationRange);
if (!doubleValue.second)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"An <attenuation> requires a <range>."});
}
this->SetAttenuationRange(doubleValue.first);

this->SetLinearAttenuationFactor(attenuationElem->Get<double>("linear",
this->dataPtr->linearAttenuation).first);
this->SetLinearAttenuationFactor(attenuationElem->Get<double>(
errors, "linear", this->dataPtr->linearAttenuation).first);

this->SetConstantAttenuationFactor(attenuationElem->Get<double>("constant",
this->dataPtr->constantAttenuation).first);
this->SetConstantAttenuationFactor(attenuationElem->Get<double>(
errors, "constant", this->dataPtr->constantAttenuation).first);

this->SetQuadraticAttenuationFactor(attenuationElem->Get<double>(
"quadratic", this->dataPtr->quadraticAttenuation).first);
errors, "quadratic", this->dataPtr->quadraticAttenuation).first);
}

// Read the direction
if (this->dataPtr->type == LightType::SPOT ||
this->dataPtr->type == LightType::DIRECTIONAL)
{
std::pair<gz::math::Vector3d, bool> dirPair =
_sdf->Get<>("direction", this->dataPtr->direction);
_sdf->Get<>(errors, "direction", this->dataPtr->direction);

if (!dirPair.second)
{
Expand All @@ -204,12 +204,12 @@ Errors Light::Load(ElementPtr _sdf)
this->dataPtr->direction = dirPair.first;
}

sdf::ElementPtr spotElem = _sdf->GetElement("spot");
sdf::ElementPtr spotElem = _sdf->GetElement("spot", errors);
if (this->dataPtr->type == LightType::SPOT && spotElem)
{
// Check for and set inner_angle
std::pair<double, bool> doubleValue = spotElem->Get<double>(
"inner_angle", this->dataPtr->spotInnerAngle.Radian());
errors, "inner_angle", this->dataPtr->spotInnerAngle.Radian());
if (!doubleValue.second)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
Expand All @@ -219,7 +219,7 @@ Errors Light::Load(ElementPtr _sdf)

// Check for and set outer_angle
doubleValue = spotElem->Get<double>(
"outer_angle", this->dataPtr->spotOuterAngle.Radian());
errors, "outer_angle", this->dataPtr->spotOuterAngle.Radian());
if (!doubleValue.second)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
Expand All @@ -228,7 +228,8 @@ Errors Light::Load(ElementPtr _sdf)
this->SetSpotOuterAngle(doubleValue.first);

// Check for and set falloff
doubleValue = spotElem->Get<double>("falloff", this->dataPtr->spotFalloff);
doubleValue = spotElem->Get<double>(
errors, "falloff", this->dataPtr->spotFalloff);
if (!doubleValue.second)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
Expand Down Expand Up @@ -488,6 +489,15 @@ void Light::SetType(const LightType _type)

/////////////////////////////////////////////////
sdf::ElementPtr Light::ToElement() const
{
sdf::Errors errors;
auto result = this->ToElement(errors);
sdf::throwOrPrintErrors(errors);
return result;
}

/////////////////////////////////////////////////
sdf::ElementPtr Light::ToElement(sdf::Errors &_errors) const
{
sdf::ElementPtr elem(new sdf::Element);
sdf::initFile("light.sdf", elem);
Expand All @@ -507,37 +517,42 @@ sdf::ElementPtr Light::ToElement() const
default:
break;
}
elem->GetAttribute("type")->Set<std::string>(lightTypeStr);
elem->GetAttribute("name")->Set<std::string>(this->Name());
sdf::ElementPtr poseElem = elem->GetElement("pose");
elem->GetAttribute("type")->Set<std::string>(lightTypeStr, _errors);
elem->GetAttribute("name")->Set<std::string>(this->Name(), _errors);
sdf::ElementPtr poseElem = elem->GetElement("pose", _errors);
if (!this->dataPtr->poseRelativeTo.empty())
{
poseElem->GetAttribute("relative_to")->Set<std::string>(
this->dataPtr->poseRelativeTo);
this->dataPtr->poseRelativeTo, _errors);
}
poseElem->Set<gz::math::Pose3d>(this->RawPose());

elem->GetElement("cast_shadows")->Set<bool>(this->CastShadows());
elem->GetElement("intensity")->Set<double>(this->Intensity());
elem->GetElement("direction")->Set<gz::math::Vector3d>(
this->Direction());
elem->GetElement("diffuse")->Set<gz::math::Color>(this->Diffuse());
elem->GetElement("specular")->Set<gz::math::Color>(this->Specular());
sdf::ElementPtr attenuationElem = elem->GetElement("attenuation");
attenuationElem->GetElement("linear")->Set<double>(
this->LinearAttenuationFactor());
attenuationElem->GetElement("constant")->Set<double>(
this->ConstantAttenuationFactor());
attenuationElem->GetElement("quadratic")->Set<double>(
this->QuadraticAttenuationFactor());
attenuationElem->GetElement("range")->Set<double>(
this->AttenuationRange());

sdf::ElementPtr spotElem = elem->GetElement("spot");
spotElem->GetElement("inner_angle")->Set<double>(
this->SpotInnerAngle().Radian());
spotElem->GetElement("outer_angle")->Set<double>(
this->SpotOuterAngle().Radian());
spotElem->GetElement("falloff")->Set<double>(this->SpotFalloff());
poseElem->Set<gz::math::Pose3d>(_errors, this->RawPose());

elem->GetElement("cast_shadows", _errors)->Set<bool>(
_errors, this->CastShadows());
elem->GetElement("intensity", _errors)->Set<double>(
_errors, this->Intensity());
elem->GetElement("direction", _errors)->Set<gz::math::Vector3d>(
_errors, this->Direction());
elem->GetElement("diffuse", _errors)->Set<gz::math::Color>(
_errors, this->Diffuse());
elem->GetElement("specular", _errors)->Set<gz::math::Color>(
_errors, this->Specular());
sdf::ElementPtr attenuationElem = elem->GetElement("attenuation", _errors);
attenuationElem->GetElement("linear", _errors)->Set<double>(
_errors, this->LinearAttenuationFactor());
attenuationElem->GetElement("constant", _errors)->Set<double>(
_errors, this->ConstantAttenuationFactor());
attenuationElem->GetElement("quadratic", _errors)->Set<double>(
_errors, this->QuadraticAttenuationFactor());
attenuationElem->GetElement("range", _errors)->Set<double>(
_errors, this->AttenuationRange());

sdf::ElementPtr spotElem = elem->GetElement("spot", _errors);
spotElem->GetElement("inner_angle", _errors)->Set<double>(
_errors, this->SpotInnerAngle().Radian());
spotElem->GetElement("outer_angle", _errors)->Set<double>(
_errors, this->SpotOuterAngle().Radian());
spotElem->GetElement("falloff", _errors)->Set<double>(
_errors, this->SpotFalloff());
return elem;
}
69 changes: 69 additions & 0 deletions src/Light_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
#include <gtest/gtest.h>
#include <gz/math/Pose3.hh>
#include "sdf/Light.hh"
#include "test_utils.hh"

/////////////////////////////////////////////////
TEST(DOMLight, DefaultConstruction)
Expand Down Expand Up @@ -400,3 +401,71 @@ TEST(DOMLight, ToElement)
light3.Load(light2Elem);
EXPECT_FALSE(light3.CastShadows());
}

/////////////////////////////////////////////////
TEST(DOMLight, ToElementErrorOutput)
{
std::stringstream buffer;
sdf::testing::RedirectConsoleStream redir(
sdf::Console::Instance()->GetMsgStream(), &buffer);

#ifdef _WIN32
sdf::Console::Instance()->SetQuiet(false);
sdf::testing::ScopeExit revertSetQuiet(
[]
{
sdf::Console::Instance()->SetQuiet(true);
});
#endif

// test calling ToElement on a DOM object constructed without calling Load
sdf::Light light;
light.SetName("test_light_assignment");
light.SetType(sdf::LightType::SPOT);
light.SetRawPose({3, 2, 1, 0, GZ_PI, 0});
light.SetPoseRelativeTo("ground_plane");
light.SetCastShadows(true);
light.SetDiffuse(gz::math::Color(0.4f, 0.5f, 0.6f, 1.0));
light.SetSpecular(gz::math::Color(0.8f, 0.9f, 0.1f, 1.0));
light.SetAttenuationRange(3.2);
light.SetLinearAttenuationFactor(0.1);
light.SetConstantAttenuationFactor(0.5);
light.SetQuadraticAttenuationFactor(0.01);
light.SetDirection({0.1, 0.2, 1});
light.SetSpotInnerAngle(1.9);
light.SetSpotOuterAngle(3.3);
light.SetSpotFalloff(0.9);
light.SetIntensity(1.7);

sdf::Errors errors;
sdf::ElementPtr lightElem = light.ToElement(errors);
EXPECT_TRUE(errors.empty());
EXPECT_NE(nullptr, lightElem);
EXPECT_EQ(nullptr, light.Element());

// verify values after loading the element back
sdf::Light light2;
errors = light2.Load(lightElem);
EXPECT_TRUE(errors.empty());

EXPECT_NE(nullptr, light2.Element());
EXPECT_EQ("test_light_assignment", light2.Name());
EXPECT_EQ(sdf::LightType::SPOT, light2.Type());
EXPECT_EQ(gz::math::Pose3d(3, 2, 1, 0, GZ_PI, 0), light2.RawPose());
EXPECT_EQ("ground_plane", light2.PoseRelativeTo());
EXPECT_TRUE(light2.CastShadows());
EXPECT_EQ(gz::math::Color(0.4f, 0.5f, 0.6f, 1), light2.Diffuse());
EXPECT_EQ(gz::math::Color(0.8f, 0.9f, 0.1f, 1), light2.Specular());
EXPECT_DOUBLE_EQ(3.2, light2.AttenuationRange());
EXPECT_DOUBLE_EQ(0.1, light2.LinearAttenuationFactor());
EXPECT_DOUBLE_EQ(0.5, light2.ConstantAttenuationFactor());
EXPECT_DOUBLE_EQ(0.01, light2.QuadraticAttenuationFactor());
EXPECT_EQ(gz::math::Vector3d(0.1, 0.2, 1), light2.Direction());
EXPECT_EQ(gz::math::Angle(1.9), light2.SpotInnerAngle());
EXPECT_EQ(gz::math::Angle(3.3), light2.SpotOuterAngle());
EXPECT_DOUBLE_EQ(0.9, light2.SpotFalloff());
EXPECT_DOUBLE_EQ(1.7, light2.Intensity());

// Check nothing has been printed
EXPECT_TRUE(buffer.str().empty()) << buffer.str();
}