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[1]にございますissueに関連したPRです。
中身はimpedanceControllerの目標反力をSequencePlayerのwrenchからとるようにしました。
[2] のPRを一旦作成してましたが、
となりましたので、PRを切り分けました。
こちらがmergeされれば、[2]はcloseにしたいと思います([2]=このPR+[3]となっております)。
PRの詳細なコミット内容は以下です:
以上、よろしくお願いいたします。
[1] #393
[2] #395
[3] #420