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[Fix] Issues in the Objective Screen for the Employee and Admin users #8602
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WalkthroughThe pull request introduces modifications to goal-related components, focusing on improving the goal creation and selection processes. The changes primarily involve refactoring the Changes
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Actionable comments posted: 0
🧹 Nitpick comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)
152-156
: Consider refactoring the nested ternary operator.The current implementation using nested ternary operators is hard to maintain. Consider using a more readable approach.
-goal[ - this.form.value.level === GoalLevelEnum.EMPLOYEE - ? 'ownerEmployeeId' - : this.form.value.level === GoalLevelEnum.TEAM - ? 'ownerTeamId' - : 'organizationId' -] = this.form.value.ownerId; +const ownerKeyMap = { + [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId', + [GoalLevelEnum.TEAM]: 'ownerTeamId', + [GoalLevelEnum.ORGANIZATION]: 'organizationId' +}; +goal[ownerKeyMap[this.form.value.level]] = this.form.value.ownerId;
213-213
: Fix typo in error message key.The word "OCCURED" is misspelled. It should be "OCCURRED".
-this.toastrService.error(this.getTranslation('TOASTR.MESSAGE.ERROR_OCCURED')); +this.toastrService.error(this.getTranslation('TOASTR.MESSAGE.ERROR_OCCURRED'));🧰 Tools
🪛 GitHub Check: Cspell
[warning] 213-213:
Unknown word (OCCURED)
158-159
: Consider using undefined assignment instead of delete operator.Using the delete operator can impact performance. Consider using undefined assignment instead.
-delete goal.owner; -delete goal.keyResults; +goal.owner = undefined; +goal.keyResults = undefined; -delete keyResult.kpi; -delete keyResult.goalId; +keyResult.kpi = undefined; +keyResult.goalId = undefined;Also applies to: 190-191
🧰 Tools
🪛 Biome (1.9.4)
[error] 158-158: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 159-159: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
(2 hunks)packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.html
(8 hunks)packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.ts
(1 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
[error] 158-158: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 159-159: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 190-190: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 191-191: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
🪛 GitHub Check: Cspell
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
[warning] 213-213:
Unknown word (OCCURED)
🔇 Additional comments (4)
packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.ts (2)
52-58
: LGTM! Well-structured event handler.
The method correctly updates the form and handles team fetching when needed.
60-66
: LGTM! Clean visibility logic implementation.
The method effectively consolidates the visibility logic into a single, readable function.
packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.html (1)
15-15
: LGTM! Improved event handling and visibility logic.
The changes simplify the template code by:
- Using a dedicated method for level changes
- Consolidating visibility logic into a single method call
Also applies to: 20-20
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (1)
161-214
: LGTM! Well-structured error handling.
The implementation includes:
- Proper error handling with try-catch
- Clear success/error messages
- Sequential async operations with proper error handling
🧰 Tools
🪛 Biome (1.9.4)
[error] 190-190: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 191-191: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
🪛 GitHub Check: Cspell
[warning] 213-213:
Unknown word (OCCURED)
View your CI Pipeline Execution ↗ for commit 943d792.
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Actionable comments posted: 4
🧹 Nitpick comments (2)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (2)
138-138
: Simplify the condition checkThe double-bang operator (!!) is unnecessary here as
this.form.valid
already returns a boolean.-if (!!this.selectedGoalTemplate && this.form.valid) { +if (this.selectedGoalTemplate && this.form.valid) {
152-156
: Refactor nested ternary operators for better readabilityThe nested ternary operators make the code harder to read and maintain. Consider using a more explicit approach with a switch statement or object mapping.
-goal[ - this.form.value.level === GoalLevelEnum.EMPLOYEE - ? 'ownerEmployeeId' - : this.form.value.level === GoalLevelEnum.TEAM - ? 'ownerTeamId' - : 'organizationId' -] = this.form.value.ownerId; +const ownerMapping = { + [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId', + [GoalLevelEnum.TEAM]: 'ownerTeamId', + [GoalLevelEnum.ORGANIZATION]: 'organizationId' +}; +goal[ownerMapping[this.form.value.level]] = this.form.value.ownerId;
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
(2 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
[error] 158-158: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 159-159: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 190-190: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
[error] 191-191: Avoid the delete operator which can impact performance.
Unsafe fix: Use an undefined assignment instead.
(lint/performance/noDelete)
🔇 Additional comments (1)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (1)
Line range hint 1-1
: Verify proper cleanup of subscriptions and resources
While the component uses UntilDestroy
decorator, we should verify that all subscriptions are properly handled.
✅ Verification successful
Let me analyze the results and generate the final response.
Proper cleanup is already implemented
The component is using the untilDestroyed
operator from the @ngneat/until-destroy
library which automatically handles subscription cleanup. This is evident in:
- The import statement includes
OnDestroy
interface - The
loadChart()
method usesuntilDestroyed(this)
operator with the theme subscription:
.pipe(untilDestroyed(this))
.subscribe(() => {
The UntilDestroy
decorator (implied by the use of untilDestroyed
) automatically handles cleanup of subscriptions when the component is destroyed, making manual cleanup in ngOnDestroy()
unnecessary.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for subscription patterns that might not be properly cleaned up
rg -A 2 "subscribe\(" apps/gauzy/src/app/pages/goals
# Search for potential memory leaks in dialog handling
rg "dialogService.open" apps/gauzy/src/app/pages/goals
# Search for other components using similar patterns
ast-grep --pattern 'class $_ implements OnDestroy {
$$$
ngOnDestroy() {
$$$
}
}'
Length of output: 54848
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
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Actionable comments posted: 0
🧹 Nitpick comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)
138-138
: Simplify form validation conditionThe double negation (
!!
) can be replaced with a more explicit check.-if (!!this.selectedGoalTemplate && this.form.valid) { +if (this.selectedGoalTemplate && this.form.valid) {
152-156
: Improve goal owner property assignment readabilityThe current nested ternary-like structure could be replaced with a more maintainable mapping approach.
-goal[ - this.form.value.level === GoalLevelEnum.EMPLOYEE - ? 'ownerEmployeeId' - : this.form.value.level === GoalLevelEnum.TEAM - ? 'ownerTeamId' - : 'organizationId' -] = this.form.value.ownerId; +const ownerPropertyMap = { + [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId', + [GoalLevelEnum.TEAM]: 'ownerTeamId', + [GoalLevelEnum.ORGANIZATION]: 'organizationId' +}; +goal[ownerPropertyMap[this.form.value.level]] = this.form.value.ownerId;
Line range hint
138-232
: Consider splitting responsibilities into separate servicesThe
createGoal
method is handling multiple concerns:
- Goal creation
- KPI creation
- Key results creation
Consider extracting these operations into a dedicated service (e.g.,
GoalCreationService
) to improve maintainability and testability. This would also make it easier to implement proper rollback mechanisms for partial failures.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts
(2 hunks)
🔇 Additional comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)
158-163
: LGTM! Improved object property handling
Good use of object destructuring to create a new goal object without unwanted properties, addressing the performance concerns from using the delete
operator.
180-191
: LGTM! Improved KPI creation error handling
Good implementation of granular error handling and user feedback for KPI creation process.
196-225
: LGTM! Well-structured key results creation
Good improvements:
- Constants extracted for default values
- Efficient use of object destructuring
- Clear separation of preparation and creation steps
PR
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Summary by CodeRabbit
New Features
Bug Fixes
Style
Refactor