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[Fix] Issues in the Objective Screen for the Employee and Admin users #8602

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merged 3 commits into from
Dec 21, 2024

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samuelmbabhazi
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@samuelmbabhazi samuelmbabhazi commented Dec 20, 2024

PR

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Summary by CodeRabbit

  • New Features

    • Enhanced goal creation process with improved error handling and streamlined asynchronous operations.
    • Introduced methods for dynamic updates and visibility control based on selected goal levels.
  • Bug Fixes

    • Simplified form validation logic for goal creation.
  • Style

    • Improved readability of HTML templates through consolidated attributes and consistent formatting.
  • Refactor

    • Updated event handling and visibility logic for better clarity and maintainability.

@samuelmbabhazi samuelmbabhazi self-assigned this Dec 20, 2024
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coderabbitai bot commented Dec 20, 2024

Walkthrough

The pull request introduces modifications to goal-related components, focusing on improving the goal creation and selection processes. The changes primarily involve refactoring the GoalTemplateSelectComponent and GoalLevelSelectComponent to enhance code readability, error handling, and component functionality. The updates include simplifying form validation, implementing more robust asynchronous operations, and adding methods to manage goal level selection and visibility.

Changes

File Change Summary
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts - Simplified form validation condition
- Refactored goal and KPI creation using Promise.all
- Improved error handling with try/catch block
- Enhanced KPI and key results mapping
packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.html - Consolidated multiline attributes
- Updated selectedChange event handler
- Simplified option visibility logic
- Reformatted placeholder attributes
packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.ts - Added onLevelChange method to handle level selection
- Introduced isLevelHidden method to manage level visibility

Possibly related PRs

Suggested reviewers

  • rahul-rocket

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🐰 Hopping through code with glee,
Goals now dance more gracefully!
Async magic, validation's might,
Components shining ever so bright 🌟
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@samuelmbabhazi samuelmbabhazi marked this pull request as ready for review December 20, 2024 13:00
@samuelmbabhazi
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Actionable comments posted: 0

🧹 Nitpick comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)

152-156: Consider refactoring the nested ternary operator.

The current implementation using nested ternary operators is hard to maintain. Consider using a more readable approach.

-goal[
-  this.form.value.level === GoalLevelEnum.EMPLOYEE
-    ? 'ownerEmployeeId'
-    : this.form.value.level === GoalLevelEnum.TEAM
-    ? 'ownerTeamId'
-    : 'organizationId'
-] = this.form.value.ownerId;
+const ownerKeyMap = {
+  [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId',
+  [GoalLevelEnum.TEAM]: 'ownerTeamId',
+  [GoalLevelEnum.ORGANIZATION]: 'organizationId'
+};
+goal[ownerKeyMap[this.form.value.level]] = this.form.value.ownerId;

213-213: Fix typo in error message key.

The word "OCCURED" is misspelled. It should be "OCCURRED".

-this.toastrService.error(this.getTranslation('TOASTR.MESSAGE.ERROR_OCCURED'));
+this.toastrService.error(this.getTranslation('TOASTR.MESSAGE.ERROR_OCCURRED'));
🧰 Tools
🪛 GitHub Check: Cspell

[warning] 213-213:
Unknown word (OCCURED)


158-159: Consider using undefined assignment instead of delete operator.

Using the delete operator can impact performance. Consider using undefined assignment instead.

-delete goal.owner;
-delete goal.keyResults;
+goal.owner = undefined;
+goal.keyResults = undefined;

-delete keyResult.kpi;
-delete keyResult.goalId;
+keyResult.kpi = undefined;
+keyResult.goalId = undefined;

Also applies to: 190-191

🧰 Tools
🪛 Biome (1.9.4)

[error] 158-158: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 159-159: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between fadfc52 and 2446d71.

📒 Files selected for processing (3)
  • apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (2 hunks)
  • packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.html (8 hunks)
  • packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.ts (1 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts

[error] 158-158: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 159-159: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 190-190: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 191-191: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)

🪛 GitHub Check: Cspell
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts

[warning] 213-213:
Unknown word (OCCURED)

🔇 Additional comments (4)
packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.ts (2)

52-58: LGTM! Well-structured event handler.

The method correctly updates the form and handles team fetching when needed.


60-66: LGTM! Clean visibility logic implementation.

The method effectively consolidates the visibility logic into a single, readable function.

packages/ui-core/shared/src/lib/goal/goal-level-select/goal-level-select.component.html (1)

15-15: LGTM! Improved event handling and visibility logic.

The changes simplify the template code by:

  • Using a dedicated method for level changes
  • Consolidating visibility logic into a single method call

Also applies to: 20-20

apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (1)

161-214: LGTM! Well-structured error handling.

The implementation includes:

  • Proper error handling with try-catch
  • Clear success/error messages
  • Sequential async operations with proper error handling
🧰 Tools
🪛 Biome (1.9.4)

[error] 190-190: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 191-191: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)

🪛 GitHub Check: Cspell

[warning] 213-213:
Unknown word (OCCURED)

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View your CI Pipeline Execution ↗ for commit 943d792.

Command Status Duration Result
nx build gauzy -c=production --prod --verbose ✅ Succeeded 3m 53s View ↗
nx build api -c=production --prod ✅ Succeeded 1m 6s View ↗
nx build desktop-ui-lib --configuration=develop... ✅ Succeeded 29s View ↗
nx build plugin-integration-wakatime ✅ Succeeded <1s View ↗
nx build desktop-lib ✅ Succeeded <1s View ↗
nx build desktop-window ✅ Succeeded <1s View ↗
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nx build plugin-integration-hubstaff ✅ Succeeded <1s View ↗
Additional runs (31) ✅ Succeeded ... View ↗

☁️ Nx Cloud last updated this comment at 2024-12-20 14:45:50 UTC

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Actionable comments posted: 4

🧹 Nitpick comments (2)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (2)

138-138: Simplify the condition check

The double-bang operator (!!) is unnecessary here as this.form.valid already returns a boolean.

-if (!!this.selectedGoalTemplate && this.form.valid) {
+if (this.selectedGoalTemplate && this.form.valid) {

152-156: Refactor nested ternary operators for better readability

The nested ternary operators make the code harder to read and maintain. Consider using a more explicit approach with a switch statement or object mapping.

-goal[
-  this.form.value.level === GoalLevelEnum.EMPLOYEE
-    ? 'ownerEmployeeId'
-    : this.form.value.level === GoalLevelEnum.TEAM
-    ? 'ownerTeamId'
-    : 'organizationId'
-] = this.form.value.ownerId;
+const ownerMapping = {
+  [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId',
+  [GoalLevelEnum.TEAM]: 'ownerTeamId',
+  [GoalLevelEnum.ORGANIZATION]: 'organizationId'
+};
+goal[ownerMapping[this.form.value.level]] = this.form.value.ownerId;
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 2446d71 and 76c4576.

📒 Files selected for processing (1)
  • apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (2 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts

[error] 158-158: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 159-159: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 190-190: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)


[error] 191-191: Avoid the delete operator which can impact performance.

Unsafe fix: Use an undefined assignment instead.

(lint/performance/noDelete)

🔇 Additional comments (1)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (1)

Line range hint 1-1: Verify proper cleanup of subscriptions and resources

While the component uses UntilDestroy decorator, we should verify that all subscriptions are properly handled.

✅ Verification successful

Let me analyze the results and generate the final response.

Proper cleanup is already implemented

The component is using the untilDestroyed operator from the @ngneat/until-destroy library which automatically handles subscription cleanup. This is evident in:

  1. The import statement includes OnDestroy interface
  2. The loadChart() method uses untilDestroyed(this) operator with the theme subscription:
.pipe(untilDestroyed(this))
.subscribe(() => {

The UntilDestroy decorator (implied by the use of untilDestroyed) automatically handles cleanup of subscriptions when the component is destroyed, making manual cleanup in ngOnDestroy() unnecessary.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for subscription patterns that might not be properly cleaned up
rg -A 2 "subscribe\(" apps/gauzy/src/app/pages/goals

# Search for potential memory leaks in dialog handling
rg "dialogService.open" apps/gauzy/src/app/pages/goals

# Search for other components using similar patterns
ast-grep --pattern 'class $_ implements OnDestroy {
  $$$
  ngOnDestroy() {
    $$$
  }
}'

Length of output: 54848

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Actionable comments posted: 0

🧹 Nitpick comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)

138-138: Simplify form validation condition

The double negation (!!) can be replaced with a more explicit check.

-if (!!this.selectedGoalTemplate && this.form.valid) {
+if (this.selectedGoalTemplate && this.form.valid) {

152-156: Improve goal owner property assignment readability

The current nested ternary-like structure could be replaced with a more maintainable mapping approach.

-goal[
-  this.form.value.level === GoalLevelEnum.EMPLOYEE
-    ? 'ownerEmployeeId'
-    : this.form.value.level === GoalLevelEnum.TEAM
-    ? 'ownerTeamId'
-    : 'organizationId'
-] = this.form.value.ownerId;
+const ownerPropertyMap = {
+  [GoalLevelEnum.EMPLOYEE]: 'ownerEmployeeId',
+  [GoalLevelEnum.TEAM]: 'ownerTeamId',
+  [GoalLevelEnum.ORGANIZATION]: 'organizationId'
+};
+goal[ownerPropertyMap[this.form.value.level]] = this.form.value.ownerId;

Line range hint 138-232: Consider splitting responsibilities into separate services

The createGoal method is handling multiple concerns:

  1. Goal creation
  2. KPI creation
  3. Key results creation

Consider extracting these operations into a dedicated service (e.g., GoalCreationService) to improve maintainability and testability. This would also make it easier to implement proper rollback mechanisms for partial failures.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 76c4576 and 943d792.

📒 Files selected for processing (1)
  • apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (2 hunks)
🔇 Additional comments (3)
apps/gauzy/src/app/pages/goals/goal-template-select/goal-template-select.component.ts (3)

158-163: LGTM! Improved object property handling

Good use of object destructuring to create a new goal object without unwanted properties, addressing the performance concerns from using the delete operator.


180-191: LGTM! Improved KPI creation error handling

Good implementation of granular error handling and user feedback for KPI creation process.


196-225: LGTM! Well-structured key results creation

Good improvements:

  1. Constants extracted for default values
  2. Efficient use of object destructuring
  3. Clear separation of preparation and creation steps

@rahul-rocket rahul-rocket merged commit 34f4bda into develop Dec 21, 2024
15 of 17 checks passed
@rahul-rocket rahul-rocket deleted the fix/#8583-objective-creation branch December 21, 2024 08:27
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[Bug] Issues in the Objective Screen for the Employee and Admin users
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