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It doesn't appear that egui has support for fullscreen windowing. You can remove window decorations and set the size to fill the whole screen, but that isn't a great solution.
I added a fullscreen field to NativeOptions which gets passed through to glutin at compile time, but that isn't as useful as being able to change the mode at runtime. If anybody knows a way to get a reference to the glutin::window::Window from the egui context, I'd be happy to try to implement it and make a PR.
The text was updated successfully, but these errors were encountered:
It doesn't appear that egui has support for fullscreen windowing. You can remove window decorations and set the size to fill the whole screen, but that isn't a great solution.
I added a
fullscreen
field toNativeOptions
which gets passed through to glutin at compile time, but that isn't as useful as being able to change the mode at runtime. If anybody knows a way to get a reference to theglutin::window::Window
from the egui context, I'd be happy to try to implement it and make a PR.The text was updated successfully, but these errors were encountered: