[BETA] v2.20.6 (build 8686)
Pre-release
Pre-release
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π½ SNES SPC700 Player package [*1]
π½ Improved SNESAPU.DLL only [*2]
- The README included in this package is written in Japanese, if you want help in English please visit the wiki page.
- This application supports display in English, but if some characters appear corrupted, modify the SPCPLAY.INI file according to the FAQ.
[*1]
Malware may be detected in some vendors by VirusTotal, but this is likely a false-positive due to AI/heuristic scanning.
If you worried about it, use other players (see details: #51 or FAQ), or build it yourself from code.
VirusTotal check results: SPCPLAY.EXE, SNESAPU.DLL
[*2]
This SNESAPU.DLL is larger file size than within "SNES SPC700 Player package" because it included additional APIs for 3rd-party players.
v2.20.5 -> v2.20.6
SPCPLAY.EXE
- [BUG] #70 The time gauge bar will reset when the playback time exceeds about 7:56. (Thanks! @Argonfunk )
- [BUG] The sound device may be selected incorrectly the next time started, when the sound device name cannot be obtained.
- Most Win32 ANSI API calls have been replaced to the WIDE API.
- File paths in the playlist are saved in UTF-8, but playlist files from previous version can still be read.
- The SPCPLAY.INI file also be changed ANSI to UTF-8, so some settings (
FONTNAME
,DEVNAME
) may be lost when it was written in multi-byte characters. - Therefore, the sound device selected may not be the same as when last exited the old version.
SNESAPU.DLL
- Minor implementation fixes for loading Script700 files.