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Examples Widgets Progress Bar
ddbnl edited this page Sep 3, 2022
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2 revisions
This example will show how to use the progress bar in different ways. We'll set progress manually, have it update on button click, have it update from a recurring scheduled task, and have it update from a background thread.
- Layout:
mode: table
orientation: lr-tb
cols: 2
border: true
// This is a regular progressbar. We'll set its value manually.
- Label:
text: Static
auto_scale: true, true
size_hint_x: 0.5
halign: center
valign: middle
- Layout:
size_hint_x: 0.5
auto_scale_height: true
- ProgressBar:
id: static_progress_bar
size_hint_x: none
width: parent.width - parent.static_label.width
max: 100
value: 50
border: true
- Label:
id: static_label
text: parent.static_progress_bar.value
size_hint_x: none
width: 4
auto_scale_height: true
valign: middle
// We'll bind a callback to this progress bar to update on button press
- Button:
id: manual_button
fg_color: yellow
text: Increase
size_hint_x: 0.5
auto_scale_height: true
- Layout:
auto_scale_height: true
size_hint_x: 0.5
- ProgressBar:
id: manual_progress_bar
size_hint_x: none
width: parent.width - parent.manual_label.width
border: true
- Label:
id: manual_label
text: parent.manual_progress_bar.value
size_hint_x: none
width: 4
auto_scale_height: true
valign: middle
// We'll bind a callback to update the value with a recurring task
- Button:
id: task_button
fg_color: yellow
text: Start task
size_hint_x: 0.5
auto_scale_height: true
- Layout:
size_hint_x: 0.5
auto_scale_height: true
- ProgressBar:
id: task_progress_bar
size_hint_x: none
width: parent.width - parent.task_label.width
border: true
- Label:
id: task_label
text: parent.task_progress_bar.value
size_hint_x: none
width: 4
auto_scale_height: true
valign: middle
// We'll bind a callback to update the value from a background thread
- Button:
id: thread_button
fg_color: yellow
text: Start thread
size_hint_x: 0.5
auto_scale_height: true
- Layout:
size_hint_x: 0.5
auto_scale_height: true
- ProgressBar:
id: thread_progress_bar
size_hint_x: none
width: parent.width - parent.thread_label.width
border: true
- Label:
id: thread_label
text: parent.thread_progress_bar.value
size_hint_x: none
width: 4
auto_scale_height: true
valign: middle
use std::time::Duration;
use ez_term::*;
fn main () {
let (root_widget, mut state_tree, mut scheduler) = load_ui();
// Manual progress bar callback
let manual_progress_callback = |context: Context| {
let state = context.state_tree.get_mut("manual_progress_bar")
.as_progress_bar_mut();
let progress = state.get_value();
if progress < state.get_max() {
state.set_value(progress + 20);
state.update(context.scheduler);
if state.get_value() == state.get_max() {
let state = context.state_tree.get_mut("manual_button").as_button_mut();
state.set_disabled(true);
}
}
false
};
let callback_config =
CallbackConfig::from_on_press(Box::new(manual_progress_callback));
scheduler.update_callback_config("manual_button", callback_config);
// Recurring task progress bar callback
let task_progress_callback = |context: Context| {
let task_progress_task = |context: Context| {
let state = context.state_tree.get_mut("task_progress_bar")
.as_progress_bar_mut();
let progress = state.get_value();
if progress < state.get_max() {
state.set_value(progress + 20);
state.update(context.scheduler);
true
} else {
let state = context.state_tree.get_mut("task_button").as_button_mut();
state.set_disabled(false);
state.update(context.scheduler);
false
}
};
let state = context.state_tree.get_mut("task_progress_bar")
.as_progress_bar_mut();
state.set_value(0);
let state = context.state_tree.get_mut("task_button").as_button_mut();
state.set_disabled(true);
state.update(context.scheduler);
context.scheduler.schedule_recurring("update_progress_bar",
Box::new(task_progress_task),
Duration::from_secs(1));
false
};
let callback_config =
CallbackConfig::from_on_press(Box::new(task_progress_callback));
scheduler.update_callback_config("task_button", callback_config);
// Threaded task progress bar callback
let thread_progress_callback = |context: Context| {
let progress_thread = |mut context: ThreadedContext| {
let state = context.state_tree.get_mut("thread_progress_bar")
.as_progress_bar_mut();
state.set_value(0);
state.update(&mut context.scheduler);
for x in 1..=5 {
std::thread::sleep(Duration::from_secs(1));
state.set_value(x * 20);
state.update(&mut context.scheduler);
}
};
let on_finish = |context: Context| {
let state = context.state_tree.get_mut("thread_button").as_button_mut();
state.set_disabled(false);
state.update(context.scheduler);
};
let state = context.state_tree.get_mut("thread_button").as_button_mut();
state.set_disabled(true);
state.update(context.scheduler);
context.scheduler.schedule_threaded(Box::new(progress_thread),
Some(Box::new(on_finish)));
false
};
let callback_config =
CallbackConfig::from_on_press(Box::new(thread_progress_callback));
scheduler.update_callback_config("thread_button", callback_config);
run(root_widget, state_tree, scheduler);
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