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New Updates + FBX Skinning Changes

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@samjay3d samjay3d released this 03 Aug 01:59
· 26 commits to unreal-internal since this release
84f8901
  • Fix for Fixed Rotations with Separate Clothing Export.
  • Update to the AR Kit Example
    • Added Missing Morphs to Export for AR Kit for Genesis 8.1 Facs
    • Added functionality to calibrate the neutral pose of the Live Link.
    • Fix Head Rotations and Eye Rotation.
    • Create Controls to tweak Head Rotation, Mouth Open Offset, Face Capture Delay
    • Tweaked the curves to allow larger multiplication on some morphs to match more natural movements.
  • Updates to the Genesis8 Capsule
    • Setup MasterPoseComponent Example to allow you to attach multiple clothing assets.
    • Created Groom nodes for the same idea.
  • New Export Method Material
    • By Choosing Material will allow you to export and setup up the material in daz in unreal without the need of exporting out the geometry.
  • Reorganized the Content folder to follow a more organized method for adding more files in the future.
  • Change naming standard for Materials, Materials Instances, Material Functions, Textures to follow standards kept my Epic Games.
  • Early Alpha Tests packaged for new Subdivision Exports.
    • Using OpenSubdiv a user can export more than just subdivision 1 and the method is more clean and smooth.
    • Make sure to add the ImportFBXScene.exe and libfbxsdk.dll.dll to the root of your DAZStudio4 folder (Not in Plugins Folder)
    • This will allow correct interpolation of the Skinning allowing subdivision 2 to be exported.
    • Credit goes to cocktailboy! Thank you for this amazing addition.
    • This Requires the FBX SDK 2020 to install this follow this link : https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2
      • Go To Your DAZ3D Location and replace the libfbxsdk.dll with the one found here:
      • C:\Program Files\Autodesk\FBX\FBX SDK\2020.2\lib\vs2019\x64\release

https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf