New Updates + FBX Skinning Changes
Pre-release
Pre-release
samjay3d
released this
03 Aug 01:59
·
26 commits
to unreal-internal
since this release
- Fix for Fixed Rotations with Separate Clothing Export.
- Update to the AR Kit Example
- Added Missing Morphs to Export for AR Kit for Genesis 8.1 Facs
- Added functionality to calibrate the neutral pose of the Live Link.
- Fix Head Rotations and Eye Rotation.
- Create Controls to tweak Head Rotation, Mouth Open Offset, Face Capture Delay
- Tweaked the curves to allow larger multiplication on some morphs to match more natural movements.
- Updates to the Genesis8 Capsule
- Setup MasterPoseComponent Example to allow you to attach multiple clothing assets.
- Created Groom nodes for the same idea.
- New Export Method Material
- By Choosing Material will allow you to export and setup up the material in daz in unreal without the need of exporting out the geometry.
- Reorganized the Content folder to follow a more organized method for adding more files in the future.
- Change naming standard for Materials, Materials Instances, Material Functions, Textures to follow standards kept my Epic Games.
- Early Alpha Tests packaged for new Subdivision Exports.
- Using OpenSubdiv a user can export more than just subdivision 1 and the method is more clean and smooth.
- Make sure to add the ImportFBXScene.exe and libfbxsdk.dll.dll to the root of your DAZStudio4 folder (Not in Plugins Folder)
- This will allow correct interpolation of the Skinning allowing subdivision 2 to be exported.
- Credit goes to cocktailboy! Thank you for this amazing addition.
- This Requires the FBX SDK 2020 to install this follow this link : https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2
- Go To Your DAZ3D Location and replace the libfbxsdk.dll with the one found here:
- C:\Program Files\Autodesk\FBX\FBX SDK\2020.2\lib\vs2019\x64\release
https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf