Releases: daz3d/DazToRuntime
This repository is obsolete.
Please go to https://github.com/daz3d/DazToUnreal for the latest version of the DazToUnreal plugin.
Go to https://github.com/daz3d/DazToUnity for the latest DazToUnity plugin.
New Updates + FBX Skinning Changes
- Fix for Fixed Rotations with Separate Clothing Export.
- Update to the AR Kit Example
- Added Missing Morphs to Export for AR Kit for Genesis 8.1 Facs
- Added functionality to calibrate the neutral pose of the Live Link.
- Fix Head Rotations and Eye Rotation.
- Create Controls to tweak Head Rotation, Mouth Open Offset, Face Capture Delay
- Tweaked the curves to allow larger multiplication on some morphs to match more natural movements.
- Updates to the Genesis8 Capsule
- Setup MasterPoseComponent Example to allow you to attach multiple clothing assets.
- Created Groom nodes for the same idea.
- New Export Method Material
- By Choosing Material will allow you to export and setup up the material in daz in unreal without the need of exporting out the geometry.
- Reorganized the Content folder to follow a more organized method for adding more files in the future.
- Change naming standard for Materials, Materials Instances, Material Functions, Textures to follow standards kept my Epic Games.
- Early Alpha Tests packaged for new Subdivision Exports.
- Using OpenSubdiv a user can export more than just subdivision 1 and the method is more clean and smooth.
- Make sure to add the ImportFBXScene.exe and libfbxsdk.dll.dll to the root of your DAZStudio4 folder (Not in Plugins Folder)
- This will allow correct interpolation of the Skinning allowing subdivision 2 to be exported.
- Credit goes to cocktailboy! Thank you for this amazing addition.
- This Requires the FBX SDK 2020 to install this follow this link : https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2
- Go To Your DAZ3D Location and replace the libfbxsdk.dll with the one found here:
- C:\Program Files\Autodesk\FBX\FBX SDK\2020.2\lib\vs2019\x64\release
https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf
Daz to Unreal - Ver 4.2.0
Community Additions:
- Blueprint Example and Automation for using Epic’s Livelink with Genesis 8.1 Characters.
- Developer: David Vodhanel
- Instructions: http://davidvodhanel.com/daz-to-unreal-arkit-for-genesis-8-1/
- Blueprint Example and Automation for using FaceFX with Genesis 8
- Developer: David Vodhanel
- Instructions: https://davidvodhanel.com/facefx-to-unreal-getting-started/
- Daz Control Rig Added for Genesis 8 and Genesis 8.1 (Experimental)
- Developer: GutoCrafts
- Original Branch: https://github.com/guto88/ControlRigForDaz3D
- Can be found under Content.
- https://davidvodhanel.com/daz-to-unreal-where-are-the-assets/
- Can now Export Pose Assets directly from Daz.
- Developer: David Vodhanel
Other Features:
- Can now remove Asset Name in Material’s name during import.
- Reduced the default Eye Moisture Opacity from .04 to .01
Unreal Engine 5 Early Access Support
Daz To Unreal has been successfully built for Unreal Engine 5. This version is still in the experimental stage. Please share any issues you find in the Issues Track
Daz to Unreal - Genesis 8.1 Supported
Now Supports all Daz Genesis 8.1 characters
Now Works for Unreal version 4.26
Preset to Export Morphs necessary for AR Kit
Older builds can be found at
https://github.com/daz3d/DazToRuntime/tree/unreal-builds
Daz to Unreal - Environment Support + More
Basic Support for Genesis 8.1
Basic PBRSkin Material
Fixed the morph list when exporting clothing items separate from the character. This is done by generating the morph list from the character down, rather than just from the clothing item.
Fix morph preset in Daz Exporter
Allow morph curves to be exported in animations
Added a new animation blueprint to deal with conversion from Quaternion to Euler rotations.
Fix Bone Rotations
http://davidvodhanel.com/daz-to-unreal-fix-bone-rotations-option/
Environment Support
http://davidvodhanel.com/daz-to-unreal-environment-transfer/