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Assignment at the University of Umeå. AI for the Othello game using Alpha-Beta pruning with heuristic evaluations and Iterative Deepening Search.

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umu-othello

Artificial Intelligence assignment at the University of Umeå (Sweden). This is an implementation of an Othello game AI, using Alpha-Beta pruning with Iterative Deepening Search based on several well-known heuristics. A simple Java basecode implementation of an Othello engine was given in order to make different AIs compete against themselves.

Note: in the assignment, the first player to play (so the Max player in the MiniMax algorithm) is white instead of black.

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Assignment at the University of Umeå. AI for the Othello game using Alpha-Beta pruning with heuristic evaluations and Iterative Deepening Search.

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