Releases: colinkiama/last-one-flying
Releases · colinkiama/last-one-flying
0.7.0 Release
What's Changed
- Add Pause Menu To Game by @colinkiama in #21
- Implement Pause/Resume shortcut key (P) by @colinkiama in #23
Full Changelog: 0.6.1...0.7.0
0.6.1
Bug Fixes
- Fix issue where game canvas stops fitting the screen when the screen orientation changes
Full Changelog: 0.6.0...0.6.1
0.6.0
What's Changed
- Add touch controls for touch screen devices by @colinkiama in #14
Full Changelog: 0.5.0...0.6.0
0.5.0
Enemy laser beams no longer wrap around the bounds of the screen
Full Changelog: 0.4.1...0.5.0
0.4.1
Bug Fixes
- Fixes issue with game not loading due to missing webfontloader script
Full Changelog: 0.4.0...0.4.1
0.4.0
What's Changed
- Main menu by @colinkiama in #5
- Add Credits Screen by @colinkiama in #8
- Fix Enemy Spawning Behaviour by @colinkiama in #10
- Use new texture for enemy laser beams by @colinkiama in #12
Full Changelog: 0.3.1...0.4.0
0.3.1
- Fix physics pools clearing logic
- Improve project exporting logic so that generated .zip filename is in the format "${name}-${version}", with the data coming from the project's package.json file.
Full Changelog: 0.3.0...0.3.1
0.3.0
What's Changed
- Remove need of a build system - #nobuild by @colinkiama in #1
- Start using Usuzi Bitmap font for UI text
- Updated HUD with visual indicators for lives and move score text to the right of the screen
- Increased delay between games to 1 second.
- Fixed issue where players could continue to shoot before respawning after losing a life
- Allow visual effects (like exposions) to conclude when game over state has been reached, instead of removing them immediately
New Contributors
- @colinkiama made their first contribution in #1
Full Changelog: https://github.com/colinkiama/last-one-flying/commits/0.3.0