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Releases: colinkiama/last-one-flying

0.7.0 Release

11 Jan 22:12
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What's Changed

Full Changelog: 0.6.1...0.7.0

0.6.1

01 Jan 22:37
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Bug Fixes

  • Fix issue where game canvas stops fitting the screen when the screen orientation changes

Full Changelog: 0.6.0...0.6.1

0.6.0

01 Jan 18:25
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Full Changelog: 0.5.0...0.6.0

0.5.0

29 Dec 21:01
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Enemy laser beams no longer wrap around the bounds of the screen

Full Changelog: 0.4.1...0.5.0

0.4.1

29 Dec 20:32
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0.4.1 Pre-release
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Bug Fixes

  • Fixes issue with game not loading due to missing webfontloader script

Full Changelog: 0.4.0...0.4.1

0.4.0

29 Dec 19:53
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Full Changelog: 0.3.1...0.4.0

0.3.1

24 Dec 21:11
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  • Fix physics pools clearing logic
  • Improve project exporting logic so that generated .zip filename is in the format "${name}-${version}", with the data coming from the project's package.json file.

Full Changelog: 0.3.0...0.3.1

0.3.0

24 Dec 05:27
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0.3.0 Pre-release
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What's Changed

  • Remove need of a build system - #nobuild by @colinkiama in #1
  • Start using Usuzi Bitmap font for UI text
  • Updated HUD with visual indicators for lives and move score text to the right of the screen
  • Increased delay between games to 1 second.
  • Fixed issue where players could continue to shoot before respawning after losing a life
  • Allow visual effects (like exposions) to conclude when game over state has been reached, instead of removing them immediately

New Contributors

Full Changelog: https://github.com/colinkiama/last-one-flying/commits/0.3.0