Implement Pause/Resume shortcut key (P) #23
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This pull request introduces a pause functionality to the game by adding a new event listener for the 'P' key and updating the relevant scenes to handle game pausing and resuming. The most important changes include adding the
onPauseRequested
method, updating thePauseMenu
scene, and modifying theHUD
scene.Pause Functionality:
src/scenes/Battle.js
: AddedonPauseRequested
method to handle the 'P' key press, launching thePauseMenu
scene and pausing the HUD. Also added event listeners and handlers for pausing and resuming the game. [1] [2] [3]src/scenes/HUD.js
: Updated theonPause
method to launch thePauseMenu
scene usingSceneKey.PAUSE_MENU
instead of emitting a cross-scene event.src/scenes/PauseMenu.js
: Simplified imports and added functionality to emit a pause event, set a background color, and listen for the 'P' key press to resume the game. [1] [2] [3]