-
-
Notifications
You must be signed in to change notification settings - Fork 27
Issues: clover-moe/spearmint
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
S_StopAllSounds() doesn't stop all streaming sounds
bug
engine
#339
opened Nov 23, 2022 by
zturtleman
cg_thirdPerson 1 draws crosshair sprite in mirrors
bug
gamecode
#337
opened Oct 6, 2022 by
zturtleman
Misleading comment that networked entityState_t weapon bits must be at least 8
gamecode
#327
opened Jan 27, 2022 by
zturtleman
AAS_PlayerMovementPrediction() doesn't handle friction correctly
bspc
gamecode
vanilla-bug
Bug in Quake 3 1.32b
#324
opened Jun 7, 2021 by
zturtleman
Add .menu option for specifying the virtual screen size
enhancement
gamecode
#322
opened Mar 28, 2021 by
zturtleman
Increase the map limit for skirmish mode
engine
enhancement
gamecode
#320
opened Feb 5, 2021 by
Riccardoman
Atmospheric effects don't work correctly in split-screen
bug
gamecode
#318
opened Jan 15, 2021 by
zturtleman
Light flares (r_flares 2) fade state is not consistent across frames
bug
engine
gamecode
#314
opened Jun 14, 2020 by
zturtleman
"team follow1" can follow local players and doesn't work correctly
bug
gamecode
#313
opened Jun 11, 2020 by
zturtleman
Player models with tag_flag don't display CTF flag in baseq3
bug
gamecode
vanilla-bug
Bug in Quake 3 1.32b
Previous Next
ProTip!
What’s not been updated in a month: updated:<2024-11-25.