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Manager Ad object
Str4tos edited this page Apr 16, 2024
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⚡ Before you start
Make sure you have correctly Privacy Regulations.
Implementation by UnityEditor | Script C#
To display ads, you must initialize the mediation manager with a unique Manager ID.
This needs to be done only once for each manager, ideally on first scene.
- Add an GameObject to your scene using
GameObject > Create Empty
in the Unity Editor. - Add Component
CleverAdsSolutions/Initialize Manager Ad Object
in the inspector to new GameObject. - Select Manager ID from settings asset for each runtime platform.
- Invoke a
Initialize()
method to begin initialization.
-
Initialize On Awake
Automatically invoke theInitialize()
method when the component is awake. -
Consent Flow Enabled
Use Consent Flow in ads initialization. -
Consent Flow
If desired, select an ConsentFlow Ad Object for additional options or leave it blank. -
Meta Audience Network Privacy
Read more about Additional Meta AudienceNetwork steps. -
OnInitialized
The Unity event will be invoked when the Mediation Manager is initialized and ready. -
OnInitializationFailed
The Unity event will be invoked when the Mediation Manager initialization failed.
Wait for the OnInitialized event to call the manager.
🔗 Done! What’s Next?
- Follow the instructions below to Test the integration:
- Follow the instructions below to implement Ad Formats:
- Project Setup
- Configuring SDK
- Include Android
- Include iOS
- Additional mediation steps
- App-ads.txt🔗