Don't Serialize Meta-data componts in dynamic scene #6523
Labels
A-Reflection
Runtime information about types
A-Scenes
Serialized ECS data stored on the disk
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
What problem does this solve or what need does it fill?
at the moment bevy dynamic scene are already bloated with having to Serialize the type name and value separately and as strings. so to cut down on some bloat and make the files more readable and editable it should not serialize purely computed structs such as GlobalTransform and ComputedVisibility the developers should not be manually setting the value for insertion anyway.
What solution would you like?
What alternative(s) have you considered?
this would depend on if there is ever a situation you would want a transform but not a global transform.
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