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"There's no chance this will be the bottleneck" — well, turns out it is.
Engine should be easy to update, and have the biggest impact (since it happens on a per-turn basis).
To update client this requires a schema change, which might not be worth it (it will turn a 6464num_vaporators loop into a 64*64 loop, so it really only matters if we have a lot of vaporators).
The text was updated successfully, but these errors were encountered:
"There's no chance this will be the bottleneck" — well, turns out it is.
Engine should be easy to update, and have the biggest impact (since it happens on a per-turn basis).
To update client this requires a schema change, which might not be worth it (it will turn a 6464num_vaporators loop into a 64*64 loop, so it really only matters if we have a lot of vaporators).
The text was updated successfully, but these errors were encountered: