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fix(lanelet2_extension,had_map_utils): fix node dying bug by lanelet resampling #1506

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1 change: 1 addition & 0 deletions common/had_map_utils/src/had_map_utils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@ std::vector<lanelet::BasicPoint3d> resamplePoints(

// Calculate accumulated lengths
const auto accumulated_lengths = calculateAccumulatedLengths(line_string);
if (accumulated_lengths.size() < 2) return {};

// Create each segment
std::vector<lanelet::BasicPoint3d> resampled_points;
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1 change: 1 addition & 0 deletions map/lanelet2_extension/lib/utilities.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -148,6 +148,7 @@ std::vector<lanelet::BasicPoint3d> resamplePoints(

// Calculate accumulated lengths
const auto accumulated_lengths = calculateAccumulatedLengths(line_string);
if (accumulated_lengths.size() < 2) return {};

// Create each segment
std::vector<lanelet::BasicPoint3d> resampled_points;
Expand Down