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Sample projects for the Wwise Unreal and Unity Integrations. Gyms provide working examples of Wwise features that you can explore and test in both game engines.

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Wwise Gyms

Wwise™ Gyms

The Wwise Gyms are examples and tests for both the Unreal™ and Unity™ Wwise™ Integrations.

Supported versions

The Gym projects support the major version of Wwise indicated in the current git branch, as well as its minor versions. The following software versions are supported:

  • Wwise™ 2023.1 and all minor releases
  • The latest three Unity™ LTS versions
  • The latest three Unreal™ versions

Setup

The Gyms do not include the Wwise Integration of their engine. Use the Wwise Launcher to integrate Wwise into both projects. In the WwiseProject folder, run GenerateProjectWavFiles.py. Open the Wwise Project in Wwise and generate the SoundBanks. Alternatively, you can run the setup.bat file for your platform.

Unreal

With the Wwise Gyms for Unreal, make sure to set the version of the uproject before you integrate the project through the Audiokinetic Launcher. To change the uproject version, right-click Gyms.uproject and select Switch Unreal Engine Version.

Unity

With the Wwise Gyms for Unity, select Install files directly into the Unity project directory when you are integrating Wwise. Refer to Integrating Wwise into a Unity Project for details.

Aditional Requirements

In order to generate the Wwise WAV files, you need to install a Python 3 interpreter, as well as the NumPy package. The NumPy package can be compiled from source or installed through package managers. For example, you can use pip to install NumPy by calling pip install numpy. Refer to the NumPy install page for more information.

Project Documentation

Legal

Wwise Gyms are released under dual license with Apache 2.0.

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Sample projects for the Wwise Unreal and Unity Integrations. Gyms provide working examples of Wwise features that you can explore and test in both game engines.

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