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.gitignore
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**.akd
**/.idea
**/_ReSharper.Caches
.vs/
.vsconfig
**.dat
**/desktop.ini
**.log
**.prof
**.wem
#
# Wwise Project
#
/WwiseProject/.backup
/WwiseProject/.cache
/WwiseProject/ExternalSources/Wwise.dat
/WwiseProject/ExternalSources/ManyAssets/
/WwiseProject/GeneratedSoundBanks
/WwiseProject/Gyms.*
/WwiseProject/Originals/*.cache
/WwiseProject/Originals/SFX/LargeMedia.wav
/WwiseProject/Originals/SFX/ManyAssets*
/WwiseProject/Originals/SFX/ShortMedia*
/WwiseProject/Originals/Voices/**/ManyAssets/
!/WwiseProject/Gyms.wproj
#
# Unity
#
/Unity/*.csproj
/Unity/*.zip
/Unity/Assets/Resources
/Unity/Assets/StreamingAssets
/Unity/Library
/Unity/Logs
/Unity/obj
/Unity/Temp
/Unity/Unity.*
/Unity/UserSettings
/Unity/ProjectSettings/boot.config
/Unity/ProjectSettings/MemorySettings.asset
/Unity/ProjectSettings/VersionControlSettings.asset
# We want to ignore most of the integration except for a select few files, so we first set up the filters, then the exceptions
/Unity/Assets/Wwise/AkWwiseSDKVersion.h
/Unity/Assets/Wwise/**/*.asmdef
/Unity/Assets/Wwise/**/*.cs
/Unity/Assets/Wwise/**/*.json
/Unity/Assets/Wwise/**/*.txt
/Unity/Assets/Wwise/**/*.asset
/Unity/Assets/Wwise/**/*.md
/Unity/Assets/Wwise/**/*.py
/Unity/Assets/Wwise/**/*.meta
/Unity/Assets/Wwise/Api/Runtime/Plugins
/Unity/Assets/Wwise/Documentation
/Unity/Assets/Wwise/Api/Editor/WwiseWindows
/Unity/Assets/Wwise/Gizmos
# Track ScriptableObjects and their meta files to keep the references to wwiseobjects in components
!/Unity/Assets/Wwise/ScriptableObjects/AuxBus/*
!/Unity/Assets/Wwise/ScriptableObjects/Event/*
!/Unity/Assets/Wwise/ScriptableObjects/GameParameter/*
!/Unity/Assets/Wwise/ScriptableObjects/SoundBank/*
!/Unity/Assets/Wwise/ScriptableObjects/Switch/*
!/Unity/Assets/Wwise/ScriptableObjects/SwitchGroup/*
!/Unity/Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset
!/Unity/Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset.meta
# Keep core script meta files so references wwise components on gameobjects aren't lost
# We need these because the integration is not packaged with the gyms
# The launcher will keep these files when integrating
!/Unity/Assets/Wwise/API/Runtime/WwiseObjects/WwiseObjects/*.cs.meta
!/Unity/Assets/Wwise/API/Runtime/WwiseObjects/WwiseTypes/*.cs.meta
!/Unity/Assets/Wwise/MonoBehaviour/Runtime/*.cs.meta
!/Unity/Assets/Wwise/Timeline/Runtime/*.cs.meta
#
# Unreal
#
/Unreal/Binaries
/Unreal/Content/InitBank.uasset
/Unreal/Content/**/*_BuiltData.uasset
/Unreal/DerivedDataCache
/Unreal/Gyms.*
!/Unreal/Gyms.uproject
/Unreal/Intermediate
/Unreal/Plugins/GamepadUMGPlugin/Binaries/**
/Unreal/Plugins/GamepadUMGPlugin/Intermediate/**
/Unreal/Plugins/Wwise
/Unreal/Plugins/WwiseNiagara
/Unreal/Saved
/Unreal/Plugins/Developer/RiderLink/**