Co-ops Tanoa / altis release 1.3.294
alganthe
released this
08 Jul 18:32
·
66 commits
to release_tanoa
since this release
WARNING: 1.62 and above only
- Added titans from apex to gear limitations
- Added a pier and boats to the base
- Added the remaining variants of the LIM and CAR 95 to gear limitations
- Added a mission setting for shorter nights (2x as fast)
- Added a mission setting for time acceleration
- Updated truckSM truck to be liftable with boxes on the back
- Added spec-ops SM
- Changed derp_revive to not count a death when being put down in the downed state
- Removed pillboxes from military building array
- Updated disableChannels entry in description.ext
- Improved truckSM customization
- Improved revive system customization
- New setting for the item used
- New setting for deciding if FAKs are removed on use
- Replaced BIS_fnc_randomPos by an in house one
- Changed forceSpeed 0 to disableAI "PATH" in AIOccupyBuilding
- Changed remoteExec mode*
- Changed SM rewards array
*RemoteExec mode 1 (whitelisting only) is unfortunately causing issues such as desync and massive increase in bandwith use, I've rolled back to mode 2 (no command / function blocked)
- Altis specific:
- Ported all of the improvements made lately on the tanoa branch back to altis
- Altis version has the mk200 limited to autoriflemen, which isn't the case yet on tanoa, thus it's version is bumped to 1.3.295