Releases: alganthe/Co-ops
Releases · alganthe/Co-ops
Co-ops Tanoa / Altis release 1.4.368
Co-ops Tanoa / Altis release 1.4.350
- Added mk200 to gearLimitations
- Fixed arsenal for self hosted MP
- Updated ported CBA PFH code
- Added a mission parameter for maximum enemy percentage left allowed to consider AO finished
- Added a license
Removed TAW_VD (was prone to spam errors)Nevermiiind fixed it- Updated diary entries
- Added a new side mission
- Finished derp revive:
- Now handles in vehicle unconsciousness
- Allow players to put in / remove unconscious units from vehicles
- Now checks for side when drawing downed units / showing actions meaning that it is usable in PVP environment
- Improved carrying animations (better looking)
- Distribute points properly now (Give points to the proper person / give points when reviving someone)
- Handles animation interruptions better now
- Doesn't kill the player once before putting it into downed state anymore
Co-ops Tanoa / altis release 1.3.294
WARNING: 1.62 and above only
- Added titans from apex to gear limitations
- Added a pier and boats to the base
- Added the remaining variants of the LIM and CAR 95 to gear limitations
- Added a mission setting for shorter nights (2x as fast)
- Added a mission setting for time acceleration
- Updated truckSM truck to be liftable with boxes on the back
- Added spec-ops SM
- Changed derp_revive to not count a death when being put down in the downed state
- Removed pillboxes from military building array
- Updated disableChannels entry in description.ext
- Improved truckSM customization
- Improved revive system customization
- New setting for the item used
- New setting for deciding if FAKs are removed on use
- Replaced BIS_fnc_randomPos by an in house one
- Changed forceSpeed 0 to disableAI "PATH" in AIOccupyBuilding
- Changed remoteExec mode*
- Changed SM rewards array
*RemoteExec mode 1 (whitelisting only) is unfortunately causing issues such as desync and massive increase in bandwith use, I've rolled back to mode 2 (no command / function blocked)
- Altis specific:
- Ported all of the improvements made lately on the tanoa branch back to altis
- Altis version has the mk200 limited to autoriflemen, which isn't the case yet on tanoa, thus it's version is bumped to 1.3.295
Co-ops Tanoa release 1.3.261
- Port to tanoa
- Urban AI gets removed if no pos is available for them
Co-ops Altis release 1.2.256
- Added crew member names on hud.
- Fixed mapLinesHandler not working properly.
- Fixed drawDowned not staying up long enough.
- Fixed uavSM download message showing up after the download was finished.
- Fixed dragging / carrying issues (bad setDir, players staying attached to each others).
Co-ops Altis release 1.2.249
- Added a mission parameter to enable / disable drawing
- Improved service pad feedback
- Changed paradrop limitations to be more teamplay focused
- Added gear saving
- Removed unused revive code
- Added drawn icon on downed units for medics / everyone (depending on setting)
- Fixed dragging dir
- Rewrote the vehicle handler and garrison functions
- Added base cleanup PFH
- Changed default mission parameters
- Changed the lock value of air reinforcements
- Moved arsenal objects to defines.hpp
- Fixed HQ messages not being visible
- Fixed a bug that allowed players to use revive interactions on disconnected players' corpses
- Changed arsenal filter
- Added mortar bags back
- Added VR suits and CSAT gear to the blacklist
- Changed gearLimitations to take arsenal blacklist into account
- Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS
- Added uniform, vest, headgear and backpack support to gearLimitations
- Added body, wreck and group cleaner
- Removed air reinforcements from the truck side mission
- Fixed AO marker and task position not being placed properly
- Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building
- Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger
- Fixed an issue where after some time AI would stop spawning
- Possibly fixed an issue when the revive system would break after some time
Co-ops Altis release 1.1.208 (hotfix)
- Fixed pilots being the only ones able to use the parachutes
- Added
open parachute
button instead of spawning directly into it when paradroping - Fixed revive dragging and carrying issues (wrong player in the wrong animation, PFH not ended)
- Removed put in vehicle and take out vehicle for downed units, this caused unfortunate side effects such as: duplicating units when the next player dies.
- Fixed a typo created in reviveActions when derp_revive_everyoneCanRevive was set to 1
Known issues:
- Dragging direction being random, need to find why setDir is so wonky.
- Possible? desync caused when player joins server (need server RPTs to identify the issue, if it's linked to the mission at least)
Co-ops Altis release 1.0.201
IT'S HEEEEEEEERRE weeeeeeee
- Changed AI patrols to be based on AO size
- Updated task types
- Optimized VA sorting
- Fixed garrisoned units leaving their post
- PORTED GLORIOUS PFHS TO VANILLA
- Added a custom revive system
- Added uav side mission
- Changed vehicle handler respawning vehicles, the vehicles now respawn on the exact pos that was saved
- Added loading image
- Moved all the classnames used in the missions to defines.hpp
- Limited milBuilding filling to 3 squads
Co-ops Altis beta 5
Final beta before the first release.
- Increased paradrop height from 500 to 1 000.
- Added more categories to the diary subjects.
- Reviewed the whole code, streamlined some vars, fixed some headers.
Note: No github file such as the README.md will be present in the pbo, the mission.sqm will also be binarized.
Co-ops Altis beta 4
Hopefully the final beta before the first release.
- Re-added QS_icons.
- Added some nice effects to the truck retrieval side mission if it's failed.
- Updated side missions flavor text.
- Updated side missions headers.
- Fix the garrison function (and optimized it).
- Disabled raycast checks clientside.
- Added side mission rewards.
- Removed buzzard from the vehicle pool.
- Replaced the enemy air reinforcement vehicle, previously a neophron now an armed orca.
- Improved paradrop system (thanks to yourstruly).
- Edited credits.
- Added remoteExec protections.
- Added arsenal hook and EHs to limit equipment on a class basis.
- Streamlined air reinforcement code.
- Removed some unused funcs.
- Added loading image (I know it's awful but i'm baaaad :( ).
- Fixed players being unlinked from zeus on JIP / respawn (BIS respawn still fuck it up).
Please note that in the source code the mission is unbinarized, this is not the case for this release pbo.