-
-
Notifications
You must be signed in to change notification settings - Fork 33
compiling the source code
This guide will help you compile Open Surge. Open Surge uses Allegro 5, a game programming library written mostly in C. Allegro 5 is supported on multiple platforms, including: Windows, Linux, macOS and Android. Regardless of your platform, you'll need CMake and a C compiler.
Note
You normally don't need to compile Open Surge from the source code, unless you're an advanced user or a package maintainer.
Important
Package maintainers: it's recommended to create two separate packages for distribution: one for Open Surge and the other for SurgeScript. SurgeScript is a scripting language for games. It's conceived as a separate project by the same author, providing shared and static libraries, and it's used massively in Open Surge. SurgeScript features a runtime engine of its own that doesn't depend on Open Surge.
We'll compile a Windows build of the game from a Linux machine. We'll first compile Allegro 5 and its dependencies. Next, we'll compile SurgeScript. Finally, we'll compile Open Surge.
Since we're building everything from the sources, the instructions below can be adapted to build the game on other platforms, such as Linux and macOS (there are hints throughout the guide). Also, if you came here from the web, this guide can help you cross-compile Allegro 5 as well.
Note
Before we begin, create an empty directory for compiling the game and then get in there (cd /path/to/dir). We'll be downloading packages and installing things. Avoid using directories with whitespaces or special characters in the path.
First of all, we need to install CMake and the cross-compiler. We'll be using MinGW-w64. Get MinGW-w64 from its website and CMake from cmake.org. On Debian-based distributions such as Ubuntu, you can simply run:
sudo apt-get install mingw-w64 cmake
Now, check where the cross-compiler has been installed. Then, run the following commands in a shell (adapt as necessary):
# Name of the cross compiler
# Usually one of the following: i686-w64-mingw32, i686-pc-mingw32, i386-mingw32 (32 bit)
export TOOLSET=i686-w64-mingw32
# Location of the cross compiler
# Usually in /usr (please check) - it should have subdirectories: bin/, include/, lib/
export TOOLCHAIN=/usr/$TOOLSET
We'll also set some environment variables. The programs below must be available in your PATH:
# These tools should be available in your PATH
export CC=$TOOLSET-gcc
export CXX=$TOOLSET-g++
export RANLIB=$TOOLSET-ranlib
export LD=$TOOLSET-ld
export AR=$TOOLSET-ar
export AS=$TOOLSET-as
export STRIP=$TOOLSET-strip
Let's download Allegro 5 (source code). The most recent version of the library can be found at liballeg.org. In this example, we're using Allegro 5.2.8.
wget https://github.com/liballeg/allegro5/releases/download/5.2.8.0/allegro-5.2.8.0.tar.gz
tar xvzf allegro-5.2.8.0.tar.gz
cd allegro-5.2.8.0
In order to compile Allegro 5, we must first install its dependencies. We'll install the dependencies into a special folder called deps. This folder is secretly recognized by Allegro. Set the variables below:
export ALLEGRO_FOLDER="$(pwd)"
export ALLEGRO_BUILD_FOLDER="$ALLEGRO_FOLDER/build"
export ALLEGRO_DEPS_FOLDER="$ALLEGRO_FOLDER/deps"
export LDFLAGS="-L$ALLEGRO_DEPS_FOLDER/lib"
export CFLAGS="-I$ALLEGRO_DEPS_FOLDER/include"
export CPPFLAGS="-I$ALLEGRO_DEPS_FOLDER/include"
Let's create the deps folder:
mkdir -p $ALLEGRO_DEPS_FOLDER
cd $ALLEGRO_DEPS_FOLDER
In that folder, we'll create a helper file called toolchain-mingw.cmake:
cat > toolchain-mingw.cmake << EOF
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_C_COMPILER ${TOOLSET}-gcc)
set(CMAKE_CXX_COMPILER ${TOOLSET}-g++)
set(CMAKE_RC_COMPILER ${TOOLSET}-windres)
set(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN})
set(CMAKE_AR:FILEPATH `which ${TOOLSET}-ar`)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
EOF
Now we're ready to compile the dependencies.
zlib can be obtained from http://zlib.net
wget https://zlib.net/zlib-1.2.13.tar.gz
tar xvzf zlib-1.2.13.tar.gz && cd zlib-1.2.13
# ./configure --prefix=$ALLEGRO_DEPS_FOLDER --static && make # skip this (not win32)
sed -e s/"PREFIX ="/"PREFIX = ${TOOLSET}-"/ -i win32/Makefile.gcc
BINARY_PATH=${ALLEGRO_DEPS_FOLDER}/bin \
INCLUDE_PATH=${ALLEGRO_DEPS_FOLDER}/include \
LIBRARY_PATH=${ALLEGRO_DEPS_FOLDER}/lib \
make -f win32/Makefile.gcc install
make install
cd ..
libpng can be obtained from http://libpng.org
wget https://downloads.sourceforge.net/project/libpng/libpng16/1.6.38/libpng-1.6.38.tar.gz
tar xvzf libpng-1.6.38.tar.gz && cd libpng-1.6.38
./configure --host=$TOOLSET --target=$TOOLSET --prefix=$ALLEGRO_DEPS_FOLDER --disable-shared --enable-static
make
make install
cd ..
The FreeType library can be obtained from http://freetype.org
wget http://downloads.sourceforge.net/project/freetype/freetype2/2.12.1/freetype-2.12.1.tar.gz
tar xvzf freetype-2.12.1.tar.gz && cd freetype-2.12.1
./configure --host=$TOOLSET --target=$TOOLSET --prefix=$ALLEGRO_DEPS_FOLDER --disable-shared --enable-static \
--without-png --without-zlib --without-harfbuzz --with-bzip2=no --with-brotli=no
make
make install
cd ..
We'll be using libjpeg: http://www.ijg.org
wget https://www.ijg.org/files/jpegsrc.v9e.tar.gz
tar xvzf jpegsrc.v9e.tar.gz && cd jpeg-9e
./configure --host=$TOOLSET --target=$TOOLSET --prefix=$ALLEGRO_DEPS_FOLDER --disable-shared --enable-static
make
make install
cd ..
You may alternatively use libjpeg-turbo.
libogg can be obtained from http://xiph.org
wget http://downloads.xiph.org/releases/ogg/libogg-1.3.5.tar.gz
tar xvzf libogg-1.3.5.tar.gz && cd libogg-1.3.5
# sed -e s/"-mno-ieee-fp"/""/g -i ./configure # skip this (clang only, x86)
./configure --host=$TOOLSET --target=$TOOLSET --prefix=$ALLEGRO_DEPS_FOLDER --disable-shared --enable-static
make
make install
cd ..
libvorbis can also be obtained from http://xiph.org
wget http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.7.tar.gz
tar xvzf libvorbis-1.3.7.tar.gz && cd libvorbis-1.3.7
# sed -e s/"-mno-ieee-fp"/""/g -i ./configure # skip this (clang only, x86)
./configure --host=$TOOLSET --target=$TOOLSET --prefix=$ALLEGRO_DEPS_FOLDER --disable-shared --enable-static \
--without-ogg --with-ogg=$ALLEGRO_DEPS_FOLDER --with-ogg-libraries=$ALLEGRO_DEPS_FOLDER/lib \
--with-ogg-includes=$ALLEGRO_DEPS_FOLDER/include
make
make install
cd ..
libphysfs can be downloaded from https://github.com/icculus/physfs/
wget https://github.com/icculus/physfs/archive/refs/tags/release-3.2.0.tar.gz
tar xvzf release-3.2.0.tar.gz && cd physfs-release-3.2.0
mkdir build && cd build
cmake .. -DCMAKE_INSTALL_PREFIX=$ALLEGRO_DEPS_FOLDER \
-DCMAKE_TOOLCHAIN_FILE=$ALLEGRO_DEPS_FOLDER/toolchain-mingw.cmake \
-DPHYSFS_BUILD_SHARED=off -DPHYSFS_BUILD_STATIC=on
make
make install
cd ../..
Other libraries such as: libflac, libdumb, libopus, libtheora can be added to Allegro, but are currently not required by Open Surge.
libopenal is required on OSX, but optional otherwise. We'll be cross-compiling OpenAL Soft, a software implementation of the OpenAL API. It's available at https://kcat.strangesoft.net/
wget https://kcat.strangesoft.net/openal-releases/openal-soft-1.17.2.tar.bz2
tar xvjf openal-soft-1.17.2.tar.bz2 && pushd openal-soft-1.17.2/build
cmake .. -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=$(which $CC) -DCMAKE_CXX_COMPILER=$(which $CXX) \
-DCMAKE_FIND_ROOT_PATH=$TOOLCHAIN -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \
-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY -DCMAKE_INSTALL_PREFIX=$ALLEGRO_DEPS_FOLDER -DLIBTYPE=STATIC
make
make install
popd
In this tutorial, we'll compile the static version of Allegro 5 (monolith). YMMV, but we'll be using this configuration for the Windows build of the game. Note that other platforms may not support linking Allegro 5 statically.
mkdir -p $ALLEGRO_BUILD_FOLDER
cd $ALLEGRO_BUILD_FOLDER
cmake .. -DCMAKE_TOOLCHAIN_FILE="$ALLEGRO_FOLDER/cmake/Toolchain-mingw.cmake" -DCMAKE_BUILD_TYPE=Release \
-DWANT_MONOLITH=on -DSHARED=off -DPREFER_STATIC_DEPS=on -DWANT_DOCS=off \
-DWANT_EXAMPLES=on -DWANT_DEMO=on -DWANT_TESTS=off -DWANT_MP3=off -DWANT_MODAUDIO=off \
-DWANT_STATIC_RUNTIME=on -DCMAKE_VERBOSE_MAKEFILE=on
# Cross fingers and pray.
make -jnproc
sudo make install
After compiling Allegro 5, go back to the base folder:
cd $ALLEGRO_FOLDER/..
Compiling SurgeScript should be fairly easy. Get the sources on GitHub. File cmake/toolchain-mingw.cmake tries to automatically locate the cross-compiler (adapt if necessary).
# extract the sources to surgescript/
pushd surgescript
mkdir -p build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain-mingw.cmake
make
sudo make install
popd
Tip
You may install SurgeScript into a non-standard folder by modifying CMAKE_INSTALL_PREFIX
(via the command-line or using ccmake | cmake-gui). However, we cover only the default setup in this guide.
If everything went well so far, you're ready to build Open Surge! The sources are available on GitHub. Adapt file src/misc/toolchain-mingw.cmake if necessary.
# extract the sources to opensurge/
pushd opensurge
mkdir -p build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../src/misc/toolchain-mingw.cmake \
-DCMAKE_SYSROOT=$ALLEGRO_DEPS_FOLDER -DALLEGRO_STATIC=ON -DALLEGRO_MONOLITH=ON -DSURGESCRIPT_STATIC=ON
make
# sudo make install # the Linux build uses this
popd
The Open Surge executable will be available in the opensurge folder.