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Removed variables and #include in EditorSceneImporterAssimp::import_s…
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…cene that became unused after the recent commit ec1bf96(godotengine#39363).
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Anutrix committed Jun 8, 2020
1 parent ec1bf96 commit 365c35f
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions modules/assimp/editor_scene_importer_assimp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,6 @@
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
#include <string>

// move into assimp
aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
Expand Down Expand Up @@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() {
Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps, Error *r_err) {
Assimp::Importer importer;
std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str();
std::string s_path(w_path.begin(), w_path.end());
importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
// Cannot remove pivot points because the static mesh will be in the wrong place
importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
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