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Lightsaber
Z4OLLIEZ4 edited this page Jun 12, 2022
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A Lightsaber is a retractable weapon that can be modified in a Quantum Workbench.
Lightsabers can be crafted using the following items:
- 1x Diamond Sword
- 1x Energized Wire
- 1x Reinforced Aluminium Alloy Ingot
- 2x Diamond
- 4x Aluminium Alloy Ingot
A default Lightsaber has 20.0 attack damage.
Holding use (right-click) whilst holding a Lightsaber will toggle whether it is active or inactive after two seconds.
Putting a Lightsaber in a Quantum Workbench will allow modifying the Lightsaber's model, attack damage, attack speed, durability, and enchantments. The modifications are done by selecting another Lightsaber from the displayed options.
To add Lightsabers, copy the default format that is stored within config.yml
:
Lightsabers:
Default:
cost: 10000 # The cost to buy the Lightsaber in the Quantum Workbench
charged: false # Should the lightsaber need to be charged to be used
max-charge: 800 # What should the max charge be? (Only relevant if charged: true)
active: # The active variant of the Lightsaber we are making
name: '&cLightsaber'
type: STONE_SWORD
modeldata: 1234568
activate-sound: lightsaber_on
enchanted: true
damage: 20
attackspeed: 2
lore:
1: '&7A powerful plasma blade'
2: '&7Right click to toggle states'
3: '&aActive'
enchantments:
- 'FIRE_ASPECT:2'
inactive: # The inactive variant of the Lightsaber we are making
name: '&cLightsaber'
type: STONE_SWORD
modeldata: 1234567
deactivate-sound: lightsaber_off
enchanted: false
damage: 0
attackspeed: 0
lore:
1: '&7A powerful plasma blade'
2: '&7Right click to toggle states'
3: '&cInactive'
A few notes:
- One must define an active and inactive variant for any Lightsaber you create. This is so the blade can properly retract.
- The valid enchantments are listed here and must be in the format shown above.
- One can currently define up to 15 Lightsabers.
- One can define up to 4 lines of lore.