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CHANGELOG.md

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0.3.3 (2021-04-16)

Bug Fixes

0.3.2 (2021-04-14)

Bug Fixes

0.3.1 (2021-04-09)

Bug Fixes

0.3.0 (2021-04-05)

Features

  • add materialCount, getInstanceMaterial(), getMaterial()/setMaterial(), getMaterials()/setMaterials() properties and methods in Renderer. (#75)
  • Delete GeometryRenderer, mesh renderer uniformly uses MeshRenderer.(#75)
  • Remove geometry classes such as GeometryXX and use PrimitiveMesh instead.(#85)
  • Optimize the sorting performance of the render queue.(#98)
  • Added tillingOffset property for commonly used materials.(#104)
  • Camera adds screenPointToRay method.(#109)
  • Add model-oriented mesh class ModleMesh.(#100)
  • Mesh adds addSubMesh(subMesh: SubMesh): SubMesh; function overload.(#117)
  • SpriteRenderer adds flipX/Y and custom shader capabilities.(#64)
  • Add Sprite Class as the rendering data of SpriteRenderer.(#64)
  • RenderTargetBlendState adds enbale property.(#123)
  • Add isTransparent, alphaCutoff, renderFace, blendMode blend state properties for commonly used materials.(#121)
  • Export GLTFResource type.(#135)

Bug Fixes

  • Wrong number of mipmap in Texture.(#136)
  • Material blend mode bug. (#127)
  • Fix none-indices gltf modle load error. (#107) (Thanks to @BugDongDong for providing clues)
  • Fix material texture display error bug. (#148) (Thanks to @zhoumingyang for providing clues)