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Example 0.Tutorial
Lawrence Wong edited this page Aug 25, 2017
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This example shows how to build up the basic environment that can interact with Unity built-in UI component.
- After opening a new scene, remove default Main Camera and add the ViveCameraRig prefab to setup a basic VR scene. This prefab simply include VR devices like HMD(Camera), controllers and trackers.
- Add VivePointers prefab into the scene. This prefab contains 2 event raycasters that can interact with the UI elements.
- Create an UI button in hierarchy.
- Remove default event system object (Optional).
- Select default canvas object.
- Remove canvas scalar component (Optional).
- Remove graphic raycaster component (Optional).
- Set render mode to "World Space".
- Click "Add Component" to add the CanvasRaycastTarget script.
- Set rect transform on canvas and button to locate them into your VR camera's sight.
- UGUI now catches events from your Vive controllers!
- You can find the complete scene in Asset/HTC.UnityPlugin/ViveInputUtility/Examples/0.Tutorial