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* Changes - Add ability to identify ViveFlowPhoneController - Add plain fallback model for ViveFocus3Controller & ViveTracker3 - Add Input System support - Required [Input System](https://docs.unity3d.com/Manual/com.unity.inputsystem.html) installed in project - For example, now able to bind v3 position action from HandRole.RightHand device by setting binding path to - <VIUSyntheticDeviceLayoutHandRole>{RightHand}/position - Add new role type "PrimaryHandRole" - PrimaryHand maps first found controller/tracker/trackedhand accrodeing to which dominent hand - API to control PrimaryHandRole dominant hand: - ViveRole.DefaultPrimaryHandRoleHandler.DominantHand - ViveRole.DefaultPrimaryHandRoleHandler.SetRightDominantAndRefresh() - ViveRole.DefaultPrimaryHandRoleHandler.SetLeftDominantAndRefresh() - ViveRole.DefaultPrimaryHandRoleHandler.SwapDominantHandAndRefresh() * Bug Fixes - Fix LiteCoroutine DelayUpdateCall not working in some cases - Fix RenderModelHook shaderOverride not working
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