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* Changes - Add static API to retrieve pinch ray from Wave SDK - WaveHandTrackingSubmodule.TryGetLeftPinchRay(out Vector3 origin, out Vector3 direction) - WaveHandTrackingSubmodule.TryGetLeftPinchRay(out Vector3 origin, out Vector3 direction) - Returns true if the pinch ray is currently valid, that is having valid tracking and the app got input focus - Add 4 fingers curl & grip button values for Wave tracked hand device - Change GestureIndexPinch button active threshold from 0.95 to 0.5 for Wave tracked hand device * Package Changes - Now support Unity 2018.4 or newer due to the Asset Store publish restriction - https://assetstore.unity.com/publishing/release-updates#accepted-unity-versions-TjfK - Remove asmdef files from package archive
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