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Feature/v2.3.0 #413

Merged
merged 60 commits into from
Feb 7, 2023
Merged

Feature/v2.3.0 #413

merged 60 commits into from
Feb 7, 2023

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SimonDarksideJ
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@SimonDarksideJ SimonDarksideJ commented Jan 3, 2023

Unity UI Extensions - Pull Request

Overview

All the features / Issues and fixes from the 2.3.0 update release

Change list

  • Added OnHighlightChanged and OnPressChanged events
  • Patch fix for UILineRenderer
  • Update package preview release
  • Resolves issue where the lower range value would become stuck when moving
  • Updated Infinite scroll to work with content of different sizes
  • Clean-up and reset pivots on scene start
  • Merged in feature/improved-ui-highlightable (pull request UILineRenderer - issues with specifying point locations at runtime #123)
  • Merged in fix/ragesliderfix (pull request HorizontalScrollSnap Mask Area doesn't work when content created dynamically #125)
  • Merged in fix/infinitescrollcontentsize (pull request Gradient initialization should be in Awake() #126)
  • Clean up range slider unused variables
  • Updated Dropdown list to NOT resize text Rect on draw
  • Merged in feature/controlTouchUp (pull request UILineRenderer mesh not updating in Editor scene view #127)
  • Upgraded RangeSlider to work in both Horizontal and Vertical setups
  • Merged in RangeSlider-upgrade (pull request Newtonsoft.Json.dll conflict #131)
  • Updated #if filter inclusion to 2019_1_OR_Newer
  • Updated UIVertical scroller to be 2022 compliant
  • Updated Curly UI to wait until end of the frame to recalculate positions
  • Updated Depth Texture sampler in UI Particles Shaders
  • Remove meta duplicates for HSVColour Picker
  • Add newly generated HSV picker meta files
  • Updated Points to always be an array of 1 when set to nothing.
  • Updated Cooldown button to work with Keyboard input
  • Added error handling around setting Unity UI Components for Vertical/Horizontal ScrollSnaps
  • Added SetArc method to UICircle as requested
  • Marked ScrollPositionController as Obsolete, users should use the new Scoller
  • Removed unneeded size calculation which caused some issues with mixed content
  • Resolved an issue whereby the last row in a flow layout group would not size correctly
  • Updated all components using "LayoutGroup" to override their OnDisable
  • Checking in the new MinMaxSlider
  • Added Editor Menu Option to create a Min/Max slider
  • Marked TileSizeFitter as obsolete as Unity has made this unworkable
  • Updated Editor create options to add the correct Event System Input manager
  • Updated initialisation logic to not cause an endless loop in the TabNavigationHelper
  • Added new FIFO based UI Line Render when dynamic line rendering is needed
  • Updated "Action" use to "UnityAction" to avoid Unity issues for DropDowns
  • Updated UIVerticalScroller for standards and added UIHorizontalScroller
  • Updated ReorderableList/ReorderableListElement to prevent creating a fake opject for non-transferable items
  • Updated panel drawing for ComboBox controls and added DropdownOffset
  • Cleanup and ensuring the UIParticleSystem is disposed in onDestroy correctly
  • Refresh FancyScrollView with the latest fixes
  • Update Examples module to its new home
  • Updated build issue with ReorderableListElement
  • Revised the Curly UI fix as it was preventing the graphic from being updated in the scene view
  • Updated NonDrawingGraphic to require a CanvasRender, else it causes an error on run
  • Added ResetSelectableHighlight component
  • All Text based components updated to use TextMeshPro from Unity 2020 Breaking Change
  • Resolved startup issue that prevented the control from being used (Unity changed the start order in some instances), this was causing null reference issues with comboboxes
  • Added the ability to set a specific item for combobox controls on start and not just the first
  • Added the ability to disable the combo boxes and make them read-only
  • Resolved issues with DisplayAbove and using a 0 ItemsToDisplay for ComboBox comtrols

SimonDarksideJTest and others added 30 commits April 23, 2022 14:02
Also updated Editor script to work in 2022

Resolves:
- #409
…er Scroller component instead, will be removed in a future release.

Resolves: #305
TODO
- Finish Editor creator
…odule for the Input system used, now or old.

Resolves: #378
…"Fake" droppable when the item is not transferable

Resolves: #164
@SimonDarksideJ SimonDarksideJ marked this pull request as draft January 3, 2023 20:04
@SimonDarksideJ SimonDarksideJ marked this pull request as ready for review February 6, 2023 14:11
@SimonDarksideJ SimonDarksideJ changed the base branch from release to development February 7, 2023 14:05
@SimonDarksideJ SimonDarksideJ merged commit 8cbd1c3 into development Feb 7, 2023
@SimonDarksideJ SimonDarksideJ deleted the feature/V2.3.0 branch February 7, 2023 14:06
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2 participants