opengothic-v1.0.2207
Pre-release
Pre-release
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Game
- Action focus is no longer available, if player is unconscious/dead
- Improve camera inertia
- AI now can use ladder for path-finding
- Ice-block spell: auto close inventory, if player is unconscious
- Fix ice-block stan duration
- Fix sell-price, when selling more than one item (#429)
- Disallow turning animation when action-key is held down. (#400)
- Disallow underwater way-points in AI_Flee
- Implement sneaking reactions
- Rework damage calculation (#434)
- Remove room check for SENSE_HEAR
- Align spell-cast player controls to original game
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General
- Optimize save-game time
- Added rechargeable spells support
- Fix Greg's hat display
- Biff dialogs: add orderId's for aiStopProcessInfo
- Added fallback for invalid start point (#443)
- Fix input problem when releasing one of two mapped keys (#441)
- GothicStarter: add -devmode flag support
- Add zCVobStair object type
- Add gothic1 skill values (#423)
- Added extra marvin commands (#398, #404, #471)
- Change waypoint indexing to support G1
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Graphics
- Physical lighting support
- Add irradiance support
- RayTracing: use hint gl_RayFlagsCullNoOpaqueEXT, if bindless in not available
- RayTracing: use proper opaque flags in TLAS
- RayTracing: enable bindless textures in DX12
- RayTracing: improve bindless for Vulkan
- Added stochastic fog support
- Optimize fog for low-quality setups
- Rescale alpha, after a-test
- Added blendOut for animations
- Better support for large-coordinates
- Water wave rendering
- Togglable water reflections
- Brightness/Contrast/Gamma settings
- Optimize fog shading
- Optimize meshlet packaging
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MacOS
- Automatic installation detection
- Fix key input in save-game menu
- Query max texture size on Metal
- Cleanup and generalize work with MacOS coordinate system
- Fix buffer alignment issue in Metal
- Make Mac-Command keys actionable (#402)
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Script-api
- Align PERC_ASSESSPLAYER to vanilla
- Add DAM_CRITICAL_MULTIPLIER, for Gothic 1
- Implemented AI_LOOKAT (#397)
- wld_insertnpc: allow empty waty-point names
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Bugs:
- Fix hnpc stashing at transform spells
- Fix PfxController in oldworld.zen
- Fix AI_UseItem
- Fix issue, when using transform spell, that is last in inventory
- Fix for G1 chests (#422)
- Fix npc deduction in wld_playeffect
- Prevent ranged damage from hitting twice (#424)
- Avoid issue in Silvio quest with Npc_ExchangeRoutine
- Avoid crash with Union.vdf
- Avoid soft-lock in B_AssessQuietSound
- npc_isdead : return false if npc is null (#457)
- Adjust camera selection for G1 (#437)
- mdl_applyoverlaymdstimed: do not apply overlay, if not compatible